I've modified the OP to let people know they should use this tutorial only with Brawlbox, and that PSA can simplify the process quite easily.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: KingJigglypuff on December 09, 2018, 01:05:34 PM
I'm sorry to say, but the tutorial you linked (and by extension, this tutorial) is outdated (I have since unstickied the other thread).
Here's a more up to date tutorial for adding Action Overrides: http://forums.kc-mm.com/index.php?topic=78868.0
For removing an Override with the updated method, just go to the Override tab, select your desired list (Entry or Exit), select your desired Override, right click, and click Remove.Sorry but you are not allowed to view spoiler contents.
Quote from: PigmaskColonel on October 14, 2018, 10:12:18 PM
I was actually going to suggest this, but I decided to let you do things at your own pace. If you think you're ready to tackle the rigging now, I'd greatly appreciate it!
Quote from: Ninten DS™ on October 09, 2018, 06:41:26 PMGonna be honest, I actually really like this one! I like how Porky's looking into the camera also. Maybe if you keep Porly's angle and pose but change the mech's pose to be more compact somehow? When it comes to the render that will be used in-game, the Mecha-Porkies will most likely have to be excluded. But you could definitely make a version of the same render with Mecha-Porkies when people would see the entire image outside of the game, and I encourage you to just have fun with these poses.
Here's the render concept I had in mind. I messed up a bit and Porky's looking directly into the camera but that will be fixed when the actual model is done so I can finish the render. I couldn't get the Mecha-Porkies' lights or reflection working, I just kinda don't know how to do that in Blender.
The Mecha-Porky in the back isn't supposed to look into the camera either.
That would be the actual CSP, but here's how the STC (I believe it's the one used in the results screen?) and the BP would look like:
Quote from: Ninten DS™ on October 06, 2018, 09:35:41 PM
The only thing that bothers me is that you didn't make changes to the legs and face, because the legs would be necessary to do his spankety taunt if we decide to do so, and the face, to at least smile
Quote from: Ninten DS™ on October 04, 2018, 09:28:48 PM
I believe that right now we may not need people to help us, right? I have yet to be replied by CaliburTek, still, and I mainly have to notify him via his YouTube channel apparently due to him not receiving notifications via email or not having time when sent, so I was wondering if I should already contact him, or if I should wait. I don't exactly know but I think he's about animating, don't know if he can code. Speaking about coding, perhaps any of you could contact KingJigglyPuff in the future to help us when the model and some moves are done? I may also try to contact some more people later on.
Quote from: Ninten DS™ on October 03, 2018, 08:14:17 PM
Well, after all all I have experience with is textures, so I guess I shouldn't be talking about coding or anything.
I've added the images to the renders album, so here they are plus some previews I decided to do for my twitter: https://imgur.com/a/bV45tBe
The only problem with Porky's model is the legs and arms, and if this is easier I think we can stick with this model, soon I'll try to show you some improved textures.
Page created in 0.050 seconds with 15 queries.