Sorry about that, but thank you, that fixed it. For some reason it wasn't generating the youtube preview on the submission preview.
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Show posts MenuQuote from: Sammi Husky on February 25, 2014, 03:36:31 AMIf I might pester one last time: Is there a code I should add for that? To disable kirby hats?
Kirby hats need to be disabled in order for the game not to crash, so no .rel for kirby is
Quote from: Sammi Husky on February 25, 2014, 01:49:02 AMI most certainly don't feel like waiting. I've learned to understand plenty of codes, it's just a case of getting that initial understanding down. I understood all the hard bits of the video, even to the point of "Wait, isn't the lucario rel supposed to be in the module folder." I just need to know the specific bits of either the CSS code, or that CSS Expansion
If your new to brawlEx, your best bet is to watch the tutorials very thoroughly. The OP has some explanation of how the CSS code works. if you want to add a new character, you have to add an ID that isn't already in the code and add 1 to the character count.
i know my video tutorials weren't the best in terms of clarity on the CSS code, but that's mainly because there are a lot of resources available here on the forums, and in the OP.
alternatively, Minus will eventually be including BrawlEx in the next update with open slots for you to add characters, so you could also wait until then. though that may be a while depending on when we get things finished
Quote from: Sammi Husky on February 25, 2014, 12:35:16 AMDo I just copy that over and it automatically generates the CSS or something? Sorry if I'm not understanding it entirely
Hello
Sorry if the code was a little confusing in my video. The character ID's for the pokemon are 5d 5e 5c in the minus gct. you will have to remove the characters id's and subtract the character count by 3 to remove the pokemon. i don't quite have the zelda and shiek codes on hand at the moment, but incidentally, you could just replace the minus CSS screen with the Default custom CSS.
you could also just use the CSS expansion for BrawlEx, in which case you don't need the CSS code at all. hope this helped a bit. there's a readme with brawlEx inside of the modules folder, and if you scroll down to the bottom, you will see the characters ID's. if you want to remove a character, you simply gotta find that ID in the CSS code and remove it, while subtracting the character count
Quote from: Axel Akutare on February 24, 2014, 04:50:32 AMThanks for the quick reply. I guess it's time for me to knuckle down and hear the buzz of death while I bumble my way through the files. Thank you.
You can clone any of the characters who the pack includes Modules for, and there're Meta Knight and Jigglypuff modules not included. The transforming characters, Ganon, Captain Falcon, Fox, Falco, Luigi, and Ness cannot be fully cloned yet.
of a stock.
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