Nicely done my friend!
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Show posts MenuQuote from: KingJigglypuff on December 13, 2015, 02:30:46 AM
For Smash Wii U models, you have to get 3DS Max, as there's a plugin for it that imports Smash Wii U models.
https://dl.dropboxusercontent.com/u/27874399/Models/SmashBrosU.html
As for how to do it, you have to also import the base character's skeleton via dae import.
After that, you'll have to rig it (tl;dr: Weight vertices to bones via skin modifier).
Once you're done rigging, export as dae, then import into BB. Take note of the Facepoint count. Make sure it's less than 17k.
These are just the basics. Look up tutorials for further information and ask for help with further assistance.
Smash Wii U Models: https://www.mediafire.com/?e7tacds6nrot6
Quote from: windhunter7 on December 12, 2015, 10:44:56 PM
Do you know your way around Blender? Because I have a mini-tutorial here(Until my extremely thorough tutorial that even inexperienced Blender users can grasp is complete), and I'm available for any questions that you may have.
http://forums.kc-mm.com/index.php?topic=74395.msg1341603#msg1341603
On the other hand, I don't know a thing at all about Max or Maya or anything, so can't help you there.
Quote from: DSX8 on July 20, 2015, 11:38:58 AM
no sorry :v
Quote from: DSX8 on July 20, 2015, 10:52:23 AMNicely done. Any plans for Young Link?
I tried to go with a desert feel honestly.. :o
with that bright fog color mixed in with the lighting... hits it spot on really *sniffs*
anyways... It is now released!!
Quote from: Inawordyes on July 13, 2015, 09:44:32 PM
Did you help with the recolors for the OoT, SS, and TP Links from your pack that are on BrawlVault or are you just credited? If the former, would you consider doing recolors for Trainee Link?
Quote from: DSX8 on June 26, 2015, 01:12:02 AM
nope. his is a bit... higher poly compared to Ganon and Falcon... probably to the point to where some1 would have to optimize him w/o using prooptimizer..

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