thanks Mr. Wegee. school starting soon so probably won't be working on Jugg for a long time possibly.
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Show posts MenuQuote from: bboynotbgirl on January 07, 2010, 07:50:36 AMI don't know how to do that.
Oh and for the self damage I think he should self damage if it connects. Because It doesn't really make sense if it doesn't connect and he gets hurt.
Quote from: dingoberriz on January 05, 2010, 11:36:22 AM
You should try article swapping for Charizard's rock somewhere in this. What's a Juggs w/o hurling large rocks?




Quote from: .Fade on September 28, 2009, 04:20:52 PMQuote from: VILE on September 28, 2009, 04:15:46 PM
You could make the fierce kick attack his bair animation.
For crouching fierce punch, you could just have his lying down animation and sliding forward.
you could add Reverse Direction before the hitboxes, then reverse it back after.
Thing is, for both of those, will he be facing the right way? I'm not sure.
Quote from: ItalianStallion on January 05, 2010, 08:07:18 AM
could u be more specific on the cyclops psa?
Quote from: dahero5214 on January 05, 2010, 06:22:06 AM
@ ayzer
juggernaut is actually pretty fast. i think pikachu's speed would be good. he also is invincible when he gains momentum so maybe give him some super armor o his run starting after his dash.b but make him have a long initial dash so its not spammable.
i dont see a downsmash and i think i good idea would be something like dk's down b, except he only hits the ground once and aybe more knockback. idk if thats possilbe tho i wold think so.
anohter idea would be a stomp that caused a short range earthquake maybe?
ill look into more ideas tomorow after i download him and play him. ill also look into some moves for cyclops.
EDIT: besides kitty who else do you plan on doing?
Quote from: bboynotbgirl on January 05, 2010, 06:34:18 AM
These are very unique characters. I enjoyed playing as Juggernaut. I would suggest what dahero was saying. Having a short ranged earthquake sounds like a good idea. Also instead of removing the tilt missile, why not try to make it into another move? Maybe a short dash attack? Or ganons side b without the darkness effect? For Cyclops I would suggest a large horizontal beam for a final smash. I would look into Marvel vs Capcom 2 for a moveset. And could you release the textures for them? It looks kind of funny playing as them with no texture =P
Quote from: NinjaJon19 on January 04, 2010, 04:39:20 AM
oh haha. that would be too cheap. He is pretty hard to kill bcuz of his weight though.














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