After many attempts, I still cant fix the texture problem with my Mimicutie import. The textures still come out wrong in game at random times.
I did end up making a portrait for it though:

I did end up making a portrait for it though:

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Quote from: StupidMarioFan1 on June 08, 2015, 10:38:42 PMHey SMF, do you know of any ways to convert texture bit sizes? I'm having trouble finding a solution to my texture problem.
Textures don't load correctly? What are the texture sizes? Textures need to be in...bit sizes? 16, 32, 64, 128, 256, etc for them to load correctly on actual Wiis, otherwise they mess up. Also what format are they in? I feel like that problem should be fixable. :/
Quote from: KingJigglypuff on June 08, 2015, 09:59:41 PMI used the model from Smash 3DS.
Is that from Smash 3DS or Uprising?
Quote from: StupidMarioFan1 on June 08, 2015, 10:38:42 PMIt uses CMPR format. It's most likely the bit size that's the problem.
Textures don't load correctly? What are the texture sizes? Textures need to be in...bit sizes? 16, 32, 64, 128, 256, etc for them to load correctly on actual Wiis, otherwise they mess up. Also what format are they in? I feel like that problem should be fixable. :/
Quote from: Emmeryn on June 08, 2015, 11:39:24 PMI mainly chose Falcon because he was the first character I thought of to rig Mimicutie over. I could try rigging it over ZSS too and bundle the two hacks together. Also, thanks for teaching me how to use Skin Wrap.
I feel that ZSS would've been better for all the kicks she does, but it still looks great on Cpt. Hope you can fix the texture soon.
Quote from: Gamidame_K on June 07, 2015, 11:40:46 PM.
this is the head I plan to use for Tharja, Ill give her all Zelda's expressions, but is it legit enough?

Quote from: StupidMarioFan1 on April 14, 2015, 01:30:20 AMI imported Robin's Levin Sword from Smash Wii U. The model loaded up fine in BB. I had also removed the pallets for the Home Run Bat. Did I need to leave the pallets there, or modify them in a way? I'll check the file to make sure its 8 bit.
What's the texture size? If it isn't 8bit (8, 16, 32, 64, 128, etc) textures look stretched on actual Wii's, not sure if that is the problem, but if it looks fine in BB but not ingame then that could be it.
Also the Homerun bat uses CI8 but I'm assuming that you replaced the model so the game shouldn't be looking for texture pallets, unless you didn't replace the model, in which case the material is probably looking for a texture pallet. While you would think that the texture would just be black and white if it's missing a pallet, the game actually loads a random texture in its place. :P
Quote from: Nαnobuds on April 12, 2015, 11:34:19 PMCMPR. Is this the correct texture format for the Home-Run Bat item?
What's the texture format?
Quote from: Emmeryn on April 12, 2015, 01:42:26 AMI'm assuming she'll be over Zelda. I'm really excited to see the final product.
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More progress on Emmeryn.
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I have part of her dress done, and the ribbon around it. Have the Banner things that drape down the front and back of her, just gotta make the texture to match the UVs. Decided on Palutena's face for Emmeryn's face with texture/vertex edits. Anything you guys think I can do to improve on her?
Quote from: KTH on October 21, 2014, 04:39:43 PMPerfect timing for SSB :)
Quote from: Gamidame_K on October 23, 2014, 04:23:03 PMI'd like to see it over Zero Suit r)
I just have one problem: I cant decide who should I rig Kagura over
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