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Messages - Jiiprah

#1
Ahhhh...Mewtwo...please do a version of Saffron City with those textures from the video above, when it completed :P

@ 6:15
#2
they could be better but I'm using blender and have never used it before. So the lighting is crappy b/c I did it in GIMP. Plus I wanted to get this done fast so i can move on to other things.
#3
Portraits, Menus, (etc...) / Jiiprah's--> CSPs
May 24, 2010, 11:26:49 PM
Well everyone else is posting their so i guess I'll post mine. I'm not taking requests b/c I really don't have much time for it, sorry. But if you want to use these, be my guest.

Captain Falcon


Lucario


Falco


Ike
#4



...and are you planning on making Hyrule Castle 3D?
#5
these are trophy models ripped straight off the disk(mediafire archive) with no changes.
#6
I feel like I'm doing something wrong. I'm dragging the trophy's .brres file over AIS. Then it extracts a .dae model and the textures. But when I try to import the model it gives me an error. I have someone else dae. trophies and they work but mine don't.

I wanted to be able to use AIS myself bc I was going to use brawlbox to take the vertacies from the vertex hacked model and place them in the trophy. Then convert it to a collada dae file.

BTW...I'm eating hot pockets.
#7
Ok well i couldn't get the to convert right...I guess...but I found some preconverted .dae files. Works fine.

Now my question is...how can i get vertex hacked models to be in the same position?
#8
Quote from: Mewtwo2000 on April 23, 2010, 07:58:58 AM
Quote from: hotdogturtle on April 23, 2010, 06:37:56 AM
Can you explain how to do this?

Sure xD

First, you get the trophies from the game, they are in the toy folder

Then, extract them with ais (I first used another model extractor but I had to place every texture in a manual way, now with ais is much easier). You'll have a collada dae file and some textures.

Place the dae and the textures where you want them to be. Open the dae file with a 3D program compatible with collada dae format. I use 3DS max 7 I guess.

Move the camera to make it look the more similar to the original csps. Edit the lightings, edit if there's any issue with the textures (eyes are usually troublesome) and save. Every time you open that file, it will load the textures in that folder. If you change the location of the textures, you won't get them to work, so you need to keep those textures in the very same folder forever O.o

Any time you need to make a new csp, just change the textures in the folder for the ones of your texture, open the 3d file, and voila, it's now the textured character

Take a pic, edit with photoshop or similar, and make the csp from it

It really took some time to do this, I've been improving my technique and I'm now able to make csp's from a prepared 3d file in only 5 minutes or so

What version of AIS are you using? Blender keeps returning an error every time I import.
#9
yeah i need a good Green Samus
#10
I havent seen that anyone has done a Spider-man Shiek :D

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4914&Moderated=All
#11
Portraits, Menus, (etc...) / Re: LordErk's CSP's
April 21, 2010, 07:26:36 PM
A Tip: Select the transparent area then enlarge the selected area by 1 pixel. Then delete selected.
#12
you wouldn't happened to have these trophies preindexed for the textures and prepositioned, by any chance? :D
#13
I'm curios how you made these? Did you use the trophies and apply the texture in BrawlBox, Blender, 3DS Max? or just edit the image in photshop?