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Messages - fake_jokekid

#1
Model Imports / Re: WIP Workshop
June 13, 2013, 03:40:32 PM
Quote from: agent-s on June 13, 2013, 03:25:28 PM
i have already answered in the message a little more high but if you don't like my work i am sorry me i do my best in the domain of the texture , it is not flat picture if not we are flat picture because for do this take a picture from all the side so i recompose the model texture like if it was real and more a model is not good retexturable more this work can be difficult and long as the hell
goku take me lot of months and i am happy to see he has been download few times same thing for the trex and spiderman even if it take me few days not months for the t rex

a



sorry, but i didnt understand 3 words in a row there...
#2
Quote from: BlackJax96 on June 08, 2013, 06:35:43 PM
Well that explains it.

I'm adding culture invariant stuff to the exporter. I'll send you a build to test later.

Thanks for the brres.

does that mean DAEs will work for everyone?
#3
Model Imports / Re: [General] Custom made models
June 12, 2013, 11:12:13 AM
now if only all sonic fanchars were thought through as much as that one...
#4
Model Imports / Re: WIP Workshop
June 06, 2013, 11:56:19 PM
seeing the huge hands im assuming he's gonna go over pit?
#5
Model Imports / Re: WIP Workshop
June 06, 2013, 10:10:11 AM
if you're editting bones anyway, just use the scarf bones for the cape...
#6
Model Imports / Re: WIP Workshop
June 03, 2013, 10:38:00 PM
is that buu's idle?
#7
then ur proble was filesize.
be carefull for this in anything you do to avoid possible freezes
#8
oh that makes sense... xD
but you should add details the diffuse map doesnt have, instead of only accentuating the already existing scales on his skin...
#9
Model Imports / Re: WIP Workshop
June 03, 2013, 10:30:48 AM
omg it's a sonic character whose design differs from sonic's!
i'll be using him as soon as i get CBliss to work on P:M!
#10
i think the highlights are a bit too bright.
unless they will be using some specific overlaying option or whatevaz...
#11
Model Imports / Re: WIP Workshop
June 01, 2013, 06:52:43 PM
i' guessing it's toon link?
he looks kinda... idk, but he looks odd...
im guessing what im seeing is a stretched out buckle, and i dont really know what else to put my finger on...
#12
Quote from: Eternal Yoshi on June 01, 2013, 01:35:20 PM
This looks cool, but can you have an option whether or not to rebuild the PSA when saving? Brawlbox 0.67's rebuilder didn't handle certain characters well at all.

iirc this program will have different coding depending on the character it's working with, and since he said he'd work on all characters one at a time, im guessing that the supported characters should rebuild fine when done... :P
#14
Model Imports / Re: WIP Workshop
May 31, 2013, 07:55:53 AM
looking at that link, makes me feel the current gen link designs are rather bland...
#15
it's pretty simple to just take the subspace fitchar.pac/pcs and rename them... xD
also, you could add the subspace bug copies from the final maze thingy...