Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - JaredHedgehog

#1
Help / DasDonkey error...
January 29, 2011, 05:58:25 AM
hello. I need help!!!
I just downloaded the latest DasDonkey 2.2 and it has an error like this "Windows cannot access the specified ddevice, path, or file. You may not have the appropriate permissions to access the item." I then installed the 32 bit java since I thought it was because of the 64 bit java. Same error. Tried an earlier version of DasDonkey. Still, same error. What should I do!!!!!!!! i'm :srs:
#2
HOW DID YOU MAKE PERFECT CHAOSS??? It looks EXACTLY like SADX.
#3
Quote from: Pik on May 17, 2010, 12:09:59 AM


Here's a small FAQ, just to clear things up:

How are you going to resize him?
Instead of vertexing, I'll do it through bone editing. What I'm basically doing is resizing Link's YRot bone (it's seldomly used and effects his entire model) and renaming it, that way it won't be effected by his MotionEtc. One slot.

Why didn't you choose TL in the first place? I mean, come on, you're porting this over to him!
When I made this mod, my primary goal was the model's appearance. Things can look great when textured on; but Link has a strap, modeled face, extra details that I could work with. I was going for higher detail.





(hopefully this thread will stay alive, am I right?)

Second shot taken by dpgthirteen.




Quote from:  OLD POST
Sorry but you are not allowed to view spoiler contents.



ONE SLOT FTW. :af:
#4
Hey!!! I might be making a Shadow *COUGH!* *COUGH!* the hedgehog texture for Mewtwo. Is it ok if I post it here? I don't have a wii right now and I would like someone to take pictures of it, so is it ok? :af:
#5
Quote from: Mewtwo2000 on March 16, 2010, 02:41:55 PM

Mario Kart Alternative

Another of my stages from some time ago. There's no download link because I'm revamping it. I won't say what will be new in this one, but I'm sure you'll like it.



EDIT: This video shows the new things on it (still in an early state)

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=YrLndreSNjU



That's FREAKING insane. Just out of curiosity, are you going to make a bigger platform for this? Also, are you going to be able to go around the entire track. And finally, are you going to make the platform go away when you reach certain areas vice versa Delfino Square?
#6
Quote from: Pik on June 14, 2010, 07:46:07 PM
I'd be alright with someone porting him after I release him, but for now he's a costume slot for Link.


Wait.....A Costume slot??? Is he smaller than link? Does the MotionEtc. interfere with the costume?
#7
Character Vertexes and Textures / Re: Mario's Pad
June 25, 2010, 02:26:11 AM
Sorry. I've haven't been on this thread in forever.
#8
Character Vertexes and Textures / Re: Mario's Pad
June 25, 2010, 02:20:05 AM
Quote from: LookItsLink on June 19, 2010, 10:02:31 AM
I never knew ZSS's body was all one polygon until I decided to mess with your model.



Does her butt look too big? >.>




Agreed. I still can't believe it's just one polygon. Oh well.
#9
Character Vertexes and Textures / Re: Mario's Pad
June 25, 2010, 02:15:46 AM
Quote from: GameWatching on June 13, 2010, 10:16:09 PM
I have made a charmeleon but the wings still glitching :


That looks too awesome.
#10
Can you make a CSP out of this, please?
#11
Can this be ported over Toon Link? And without altering the moveset along with porting over Link's animations, (Modified to suit Toon Link's moveset) I was only thinking about this because we can change the toon explosion effects, all of that, and as a plus, we don't have to change his voicebox!!! Please PM me on this.  :af: :af: :af: :af: :af: :af:
#12
Quote from: JaredHedgehog on April 09, 2010, 04:16:49 AM
Quote from: JaredHedgehog on April 08, 2010, 08:23:57 PM
Quote from: Mewtwo2000 on March 16, 2010, 02:41:55 PM

Mushroom Kingdom 64 BETA 2






BETA 1: http://www.mediafire.com/download.php?mddowyjwd12
BETA 2: http://www.mediafire.com/download.php?jtyttiyjyye

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.


Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...


I failed at this. Miserably.If someone could fix the .rel I modified it would be playable. Oh well. It froze after the "ahh" sound when you select a stage. The Beep of death. Horrible. If anybody wants to modify it , I'll post it up here. *sigh* :>.>palm: :>.>palm: :>.>palm: :>.>palm:


I am porting this stage in a different way now...I'll still post up the .REL if anybody wants to fix it.
#13
Quote from: JaredHedgehog on April 08, 2010, 08:23:57 PM
Quote from: Mewtwo2000 on March 16, 2010, 02:41:55 PM

Mushroom Kingdom 64 BETA 2






BETA 1: http://www.mediafire.com/download.php?mddowyjwd12
BETA 2: http://www.mediafire.com/download.php?jtyttiyjyye

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.


Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...


I failed at this. Miserably.If someone could fix the .rel I modified it would be playable. Oh well. It froze after the "ahh" sound when you select a stage. The Beep of death. Horrible. If anybody wants to modify it , I'll post it up here. *sigh* :>.>palm: :>.>palm: :>.>palm: :>.>palm:
#14
Quote from: SuperGuzzi on April 07, 2010, 10:33:39 PM
New pics from my  SkyDeck:





If anyone have what i can put over the Halberd mask please tellme, and if yuo have any idea tellme too



Can you vertex hack the mask on the ship to make it look like Eggman's face?
#15
Quote from: Mewtwo2000 on March 16, 2010, 02:41:55 PM

Mushroom Kingdom 64 BETA 2






BETA 1: http://www.mediafire.com/download.php?mddowyjwd12
BETA 2: http://www.mediafire.com/download.php?jtyttiyjyye

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.


Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...