Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - daniel741852

#1
Programming / Re: The Brawl Expansion Project
November 09, 2015, 11:34:57 AM
Quote from: Don Jon BravoEX on November 09, 2015, 05:11:14 AM
it works on dolphin but probably not on the wii
Tested on the Wii and it works perfectly.

Quote from: Alejandro MiddleCorn on November 08, 2015, 10:09:15 PM
It seems to work fine, but the clones have Mario's icon.

I think I can fix this issue as I believe I have finally pinpointed the code inside the GCT that controls the stock icons, I can't make any promises however because I am not the best at these kind of things.

Post Merge: November 09, 2015, 11:43:21 AM

Has anyone got PM Squirtle, Ivysaur, and Charizard to load successfully without the Pokemon trainer?
#2
Programming / Re: The Brawl Expansion Project
November 08, 2015, 09:13:01 PM
Quote from: Alejandro MiddleCorn on November 08, 2015, 09:08:42 PM
The video is private and no-one can watch it. :P
my b, try again.
#3
Programming / Re: The Brawl Expansion Project
November 08, 2015, 08:45:12 PM
Quote from: Sirkura on November 08, 2015, 08:02:09 PM
I take offense to that >.> xD jk PM 3.6 is coded to use BeX, i decoded all the files myself. its well since been updated. the problem is a change they made to AllStar mode from 3.5-3.6. it is now set up to read stocks for each character in a match when you play that mode. however it seems that its a universal change as it affects how stocks are loaded in all instances. it overwrites the BeX coding so stocks don't load correctly. once we find that change and remove it BeX should be compatible again. we currently have someone lookig into it.
All star mode you say? https://www.youtube.com/watch?v=yys0gtvns3g
#4
Programming / Re: The Brawl Expansion Project
November 05, 2015, 05:46:38 PM
Quote from: robintjuh on November 05, 2015, 05:42:18 PM
Not only for me but for everyone who tries to use it just look at the D.I.Y. page.
I saw the page not too long ago, I would link you my current codeset but I am not quite done polishing it.

Post Merge: November 06, 2015, 12:11:48 AM

Has anyone been able to combine P:M 3.6's common2.pac with BrawlEx's?
#5
Programming / Re: The Brawl Expansion Project
November 05, 2015, 05:34:29 PM
Quote from: robintjuh on November 05, 2015, 05:29:08 PM
Oh wait I misunderstood you I thought you used everything within project m. Thats why I found it so weird because noboby has been able to clone a character within project m because of  the GO issue as I mentioned before.

I didn't use everything within Project M but I did use 95% of their codes and files into my pack, it's a little strange why it crashes for you at the beginning of a match.
#6
Programming / Re: The Brawl Expansion Project
November 05, 2015, 05:00:58 PM
Quote from: robintjuh on November 05, 2015, 04:50:38 PM
I use the project m D.I.Y. codes and all the normal project m files with the brawlex edits of course.

It's most likely due to the fact P:M D.I.Y. only decoded 3.02 and not 3.6.
#7
Programming / Re: The Brawl Expansion Project
November 05, 2015, 03:22:37 PM
@robintjuh

I've tried that with Doc but I had no avail, I'll try again later in the day. I can't really answer your question since I don't know what kind of codes and files you are using in your pack.
#8
Programming / Re: The Brawl Expansion Project
November 05, 2015, 07:58:12 AM
I've been working on getting P:M 3.6 to work with BrawlEx, it was going extremely well until I reached the point of the stock icons that are shown mid-battle and air dodging. Here's a video to give you all a better idea on what I am talking about: https://www.youtube.com/watch?v=X5EJbai0eTU&feature=youtu.be
#9
Quote from: Alejandro MiddleCorn on March 30, 2015, 06:02:05 AM
Hey, are there any news?
Shovel Knight may be joining..... Also many PSA graphical changes and SFX fixes, and so many crash fixes that the game only crashed once while I was play testing with my friend, reason why the game crashed is because he used Ganon's side B but I am sure I can fix that.
#10
Quote from: Alejandro MiddleCorn on March 01, 2015, 03:09:14 AM
It'd be good.

Also, how did you change the SFX IDs?

Whenever I try to modify these .pac files, I get a freeze. (P.D: I was using BrawlBox for that, then Tabuu, but both failed).
Do you use a Hex Editor or what?

SFX IDs...? Are you triyng to change the Attack and death sounds?



Also, currently Live Streaming Project Dan!
https://www.youtube.com/watch?v=a2sib7NUzpA
#11
Quote from: Alejandro MiddleCorn on March 01, 2015, 01:52:14 AM
Hey, I have to say that Sephiroth is not completed.

His sword trails are completely white unless fighting Marth, in which case the sword trails will be red.

Some of those trails are blue though (probably because he's using the common GFX).

And some Marth SFX IDs are still there.
There are no SFX conflicting, but facing Marth makes Sephiroth have some SFX that are not heard when not fighting Marth (none of those SFX are voices, though).

Unfortunately Sephiroth is being replaced in Project Dan, however I can fix all those issues for you if you want, it shouldn't be too much of a hassle.
#12
So far, Project Dan is going smooth, we added a good amount of codes from PM, it was time consuming however due to the fact I had to tick each code 1 by 1 to figure out why the game kept crashing and what not. It's really stable actually, me and my friend were testing it like mad and we haven't had a single crash..... Well except for Ganondorf using his Side B but I'm sure I can fix that.
#13
Quote from: Alejandro MiddleCorn on February 10, 2015, 04:01:05 AM
Also a bit stressed because of school.
Glad to see you back.
Thanks, I plan on revamping this pack as I am no pleased with how it is.
#14
Quote from: Alejandro MiddleCorn on February 10, 2015, 12:03:05 AM
It's been a while. How are you?

A bit stressed but that won't stop me from enjoying life :), what about you yourself?
#15
My interest in brawl hacking has been revived and I decided that I will be working on this again.