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Messages - Tempo_

#1
I should say the same for Byakuren. :srs:

I would have voted for Flan, but BJ already did a rig of her for Roo.
...But if you're really intent on rigging Flan, which model are you going to use? I have one that I think looks really nice...
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#2
Help / Re: Character Moveset Issue
February 13, 2012, 11:28:20 PM
Don't think that a .pac extension automatically makes the file a moveset.

Most of the stuff you can download are "textures" (though many are vertexes and some are model swaps). Such files are placed in the respective character's folder.

For example, you probably downloaded the Sephiroth texture, not the moveset.
The textures would go under the "Marth" folder. You should have a "FitMarth0x.pcs" and a "FitMarth0x.pac" (where x is some number depending on which texture slot it goes over).

If a .pac is a moveset, the download would probably say so. the moveset would be placed in the same directory as textures, and be named, in your case, "FitMarth.pac".
#3
Voted for BRS. Tied now.
WHAT DO, BJ?
#4
Less jailbait, moar legal pl0x.
#5
Programming / Re: Brawlbox v0.65c Released.
February 10, 2012, 11:17:43 PM
Doesn't BrawlBox already do that. :srs:

And the fact that you want it specifically for Sonic makes your idea... dumb, simply.
#6
 :>.>:

This feels like it's going to be big.
#7
FFFFF-.
I can't believe I can't use this right now.

Well, my favorite combo definitely has to be the Cruxis outfit w/ wings and Flamberge and Arredoval.
#8
Woah, let's calm down here.

This IS SDo0m's thread. Of course most people will be praising what he does here. It'd be pretty bad if people came to your thread just to bash you, you know?
#9
Model Imports / Re: Because brawl needs more touhou
January 27, 2012, 02:26:38 AM
YEEEAAHH.
#10
Model Imports / Re: Because brawl needs more touhou
January 26, 2012, 03:34:51 AM
I haven't worked on Reimu for a while. Been busy with other stuff. Hopefully, I can get back to work soon.
#11
Model Imports / Re: Because brawl needs more touhou
January 19, 2012, 07:39:31 PM
Small progress on Reimu. I haven't been able to work on her much recently.
However, I finished the bare rigging. Nearly everything follows the appropriate bone, save a few vertices. I still have to smooth out distortions, ESPECIALLY AT THE LIMBS. And the shoulders look so awful.

Peach has some seriously weird proportions. :srs:
#12
Model Imports / Re: Because brawl needs more touhou
January 18, 2012, 12:57:49 AM


I feel like I'm doing something wrong. The model doesn't move with the bones in 3DS Max, but it does in BrawlBox. However, any weight changes I apply in 3DS Max do apply in BrawlBox.
Because of this, it gets really tedious trying to pinpoint the problem vertices.

EDIT:  :>.>palm: Never mind, stupid mistake on my part. Solved.
#13
Model Imports / Re: Because brawl needs more touhou
January 16, 2012, 08:38:44 PM
That one's not bad at all. Hmm. I could probably do both.
I don't want to give up on what I did already.

BTW, does a model of Sendai (previous Hakurei miko) even exist?
#14
Model Imports / Re: Because brawl needs more touhou
January 16, 2012, 06:45:01 PM
I couldn't really find another nice looking model. I found the other ones had faces that seemed a bit... weird to me.
#15
Model Imports / Re: Because brawl needs more touhou
January 16, 2012, 05:25:44 PM
Thanks.