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Show posts MenuQuote from: Sirkura on April 25, 2016, 03:44:24 AMNot so sure, the tool confuses me a little. and it doesn't seem to display all the stages on the roster. There is a video on it, which i'm aboot to watch.
hmm i'll ask hyperlink about it. we might also be able to edit the tool at some point if we get permission. thanks for letting me know. the ASL code might also conflict with the expansion code. i havent really tested it. let me know what you find.
Post Merge: April 26, 2016, 07:18:31 PM
Just following up, it seems the coding in the tool is fine. we havent had any issues with it. what stages are you having trouble with?
Quote from: Sirkura on April 24, 2016, 07:34:06 PM
Actually ASL is 100% working in this build. Have fun with up to 2500 stages, (even that many on the vault? xD) >.> there is a tool by M2K that adds stages and codes to the GCT. PMXP uses it. i'll have to look for the link. but its a lot better to use then the traditional expansion template. as it allows button combinations to load a new stages, (up to 27 per icon), and you can use different REL files as a base. its already included in the codeset. i might post a few useful links in the OP later when i get time, i keep getting people asking for help with adding clones, codes, and various tutorials and programs.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21742
m2k's ASL tool for stages. the sound effect code likely can be added normally. the icon one may conflict with BeX. i can't really test it atm.
Quote from: SubZero2 on February 16, 2016, 03:36:41 AM
whatever you do, don't port project m knuckles, that's leaked content that you cannot post or submit or showcase or whatever.
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