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Messages - Yoku

#1
Great page of information guys.
#2
Well actually no, it was more due to limitations, but whatever, it was a while ago. Anyway, I'm sure it would be best to wait for the Dr. Mario thing, it was just a leak and it may not be real. I'd hate if you ended up recreating something that was not intended to be in the game.
#3
First question, why is this in the Programming Board?
#4
Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo
April 01, 2014, 06:02:25 PM
Was happy to see this.
Sorry but you are not allowed to view spoiler contents.
#5
Help / Re: BrawlBox assistance.
February 27, 2014, 01:05:06 AM
Quote from: Gifted on February 26, 2014, 04:58:00 PM
I mean, this is such a simple request.
Not asking for a texture or a PSA or a song to a BRSTM..
Just a simple request of how to do something myself.

So if no one can help, then you clearly are rude.
Jeez
#6
Quote from: SmashKing64 on February 24, 2014, 01:29:07 AM
im gunna attempt to do the same thing to project m so i can put characters over the alloys

Post Merge: February 24, 2014, 01:33:53 AM

does anyone know how i can download it
Boy how you gonna pull that one off..?
Besides if you read the few posts before the Blog Entry does not tell you how to do this if that is what you are implying.
#8
Damn that Wii U Samus is looking Nice!
#9
Help / Working Wavedashing Code
February 21, 2014, 11:45:24 PM
Can someone please send over a Wavedashing code that actually works? I tried three codes from here and they don't work and are also a bit buggy.

This one I got from the video does not work properly, wavedashing is bugging and the air doge crashes the game - https://www.youtube.com/watch?v=elRvelIMdAw&hd=1

This one crashes the game after the announcer says GO! - http://smashboards.com/threads/wavedashing-in-brawl-hacked-version.199260/

The third one I don't have its source, but say I double jump and attempt to wavedash, it just shoots you to the ground no matter how high you are

Maybe this is because the way I have my codes set up, I have Jump/Gravity Value modifications, Momemtum Capture Data, etc. Though I also tested with just the wavedash and the file patch code to make sure, but I still get the same results, so if anyone has one that works properly then can you please send one? I am willing to send over a .txt with all my codes if needed to.
Is it possible its not working because I am running on the Wii U? That being said I can't use a Gamecube controller on the Wii U.

Thanks!
#10
Quote from: LC-DDM on February 19, 2014, 12:06:06 PM
So, correct me if I'm wrong, but all this is, is just a tumblr with hacks specifically created for P:M.

Whoop-de-freakin'-doo.
Lol
#11
This report is invalid, this is getting rather annoying - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31167

Edit - Fixed.
#12
Like the Samus, nice and slick, good work!
#13
Programming / Re: The BrawlEx Clone Engine
February 15, 2014, 01:24:39 PM
Quote from: Carnage on February 15, 2014, 12:16:37 PM
was the team battle fix on the individual modules or on bxfighter.rel or any common file? i need to know if i need to update all my clone modules.
All I did was replace the Old Core files from my pack with the New Core files and the Team battles worked fine for me.
#14
Help / Re: Wii Power Button Light Turns Orange/Yellow???
February 14, 2014, 04:18:42 AM
That Orange light means you have WiiConnect24 enabled, this means your Wii can still pick up news feed updates that is sent to you while your system is off. When WiiConnect24 is disabled, the Wii power light will turn Red. If WiiConnect24 is enabled and you want to turn it completely off (Red), just hold down the power button when the Wii is on till the light turns red.
#15
Help / Re: Setting up BrawlEx Problems
February 12, 2014, 04:51:41 AM
I have heard that it can but requires you to remove code from Project M? I don't know much about it, if no one else responds you can get more help elsewhere such as the BrawlEx Thread.

Edit - I believe its a lie, the guy that "claims" he got it to work on Project M is not showing any proof he did...