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Messages - brawlboy22

#1
Programming / Re: The Brawl Expansion Project
October 27, 2018, 09:14:55 PM
So did PW stop work on the clone engine?
#2
Programming / Re: The Brawl Expansion Project
December 04, 2016, 09:47:03 PM
Ok PW Christmas is coming up and it has been about 2 years. Let us get one of those awesome updates to the engine or even better something totally mind blowing.
#3
Attacks and Animations / Re: Cali Kingz Projects
July 24, 2016, 06:17:20 PM
Come on people that trunks and goten would be so cool and then if there is a fusion dance transform it would be great.
#4
I really do miss working with Nebulon on this pack. I hope we can put something together in the future :) Thanks Neb, for letting me be apart of this.
#5
Attacks and Animations / Re: Cali Kingz Projects
March 17, 2016, 09:10:36 AM
First off your psa's are great aha I really enjoy them and am so glad you put so much time into them.... But how would you get sub zero to actually freeze characters? If you don't mind me asking. Also I am looking forward to frieza :) ..
#6
Programming / Re: The Brawl Expansion Project
February 05, 2016, 05:56:43 PM
Quote from: LinkTahuterasuSpirit on February 04, 2016, 04:05:11 PM
ok so i was wondering, is it possible to add another Pokemon to Pokemon trainer? like lets say a pikachu, just wroundering
Althouth there are mods that have changed them, in my experience there can only be 3. Sorry dude.
#7
Programming / Re: The Brawl Expansion Project
January 20, 2016, 12:37:00 AM
Has PW retired from brawl modding?
#8
Attacks and Animations / Re: Cali Kingz Projects
January 19, 2016, 09:29:40 PM
Really would love to see that goten and trucks over ic.... Could probably even some how fuse a gotinks PSA into it.
#9
Programming / Re: The Brawl Expansion Project
January 19, 2016, 09:26:03 PM
Really hoping something new comes along to keep brawl modding alive, maybe something new to the clone engine.
#10
Programming / Re: Project M Codes
July 22, 2015, 02:38:02 PM
Quote from: Warchamp7 on July 22, 2015, 02:47:12 AM
Not a single part of that gives you the right to parse the codelist and distribute it to the public though. Any codes in PM are copyright the people that created them and they and they alone have the choice and legal right to release them to the public.

I talk to some guys over at pm *my brother is used to be a member/ still it* They had already warned me that most of their codes would have to be recoded for regular brawl. So that's what I do. Nothing can be copy right because all rights truly belong to Nintendo. O and the pm clone engine isn't rocket science aha but there's no need for seen that we have the bx clone engine. Really man its just brawl hacking don't be so serious.


Quote from: Sirkura on July 22, 2015, 03:52:27 AM
Yes and no. one part handles IC's and fighter resources, (like fighter config) another sets up their CSS and menu slots, another sets the cosmetic data, forget what the last part does specifically (sound bank?) and finally a code that redirects data into free space to avoid corruption.

you are probably better suited to use BeX tho. as its easy to cause save data corruption or worse if your not entirely certain how to set up the codes pointers. give me some time and i'll make 3.6 compatible.

I'll be checking out your thread. Thanks :)
#11
Quote from: PseudoTypical on July 20, 2015, 09:59:51 PM
Do you plan on updating some of the more janky characters? Mega Man definitely needs animation improvements, for one thing, though he'll be way better after that. (I haven't downloaded yet so if you have already I apologize)

Im actually working on getting someone on the team who can go through and focus on these things. I myself have just started to move back into psa work so that might help things some also. As nebulon said we are working on future things at this point but ill be more free to psa now that we are 87% done with coding. That's unless there's something nebulon wants me to check out then back to coding I go.
#12
Programming / Re: Project M Codes
July 21, 2015, 04:14:08 PM
Quote from: Sirkura on July 21, 2015, 10:47:45 AM
Actually i'd be more interested in the stamina mode.... i'm trying to make a new mode, and comparing allstar and turbo has been a huge help. also thanks to dantarion who gave us a few pointers on how to get started with it.

I have been working on somethings myself. You mind sending a pm or linking me to your thread?
#13
I would like to thank everyone for being a big help in finding bugs/things we forgot to put in. Please continue to do so. We may not reply but we are making the fixes. For big things especially involving coding please feel free to pm me.

Also I wanna know how everyone feels about the balancing of the game if there's a character with to much PM me that to. Thanks everyone.
#14
Quote from: hochin on July 16, 2015, 05:40:48 PM
May I ask which one of donjonbravo's codes you used to switch rosters? The ones I've been trying seem to never work with my build...

The ones we use are modified for our build but pm me ill be glad to share or help you out :)

Quote from: MarioDox on July 16, 2015, 05:46:07 PM
Sometimes
the game crashes in matches.
Halp me.

Post Merge: July 16, 2015, 05:52:05 PM

Someone has the problem of wrong Announcer calls?
I select Mario and The announcer says Knuckles...
Goku & Jumpman don't work in turbo mode.

Are you using Project M loader with an 8gb sd card? There aren't suppose to be any announcer calls at this point. Also I tested the goku and jumpman freeze and I didn't get it. Pm me I wanna keep the forum clean for other questions.

#15
Shouldn't be much longer now everyone. Hope you all enjoy this build Nebulon truly has had his work with this one. He puts lots of thought into it && is always looking to make it better.