I think I'm having a problem with BrawlEx that's caused by BrawlEx (and not me doing something wrong), but I'd love for it to be that I'm the one doing something wrong, so someone can tell me and help me fix it...
I made a clone of Sonic, which works 100% fine and such, but on the character selection screen, there are two colour/skin problems. Firstly, the cloned Sonic has 6 colour/skin slots, while the vanilla Sonic has 5 (the 6th character portrait of the clone is shown as two images flickering between each other), and secondly, the colours used in team battles don't match up with the team the clone is on.
I was going to try making a clone of Wario to see if I can only access the first 6 colours/skins rather than his entire 12, but without a Wario "EX Module", I don't really want to try.
As some more information is probably wanted, with colour/skin values going from 1 as the first colour to 5 as the last existant colour, a Red Team Sonic uses skin 5, a Blue Sonic uses skin 1, and a Green Sonic uses skin 4, while a Red Sonic clone uses skin 1, a Blue Sonic clone uses skin 3, and a Green Sonic clone uses skin 6 (which doesn't exist, causing the same "flickering" portrait as above).
Some more information that's definitely relevant: A Red Team Mario uses skin 1, a Blue Mario uses skin 3, and a Green Mario uses skin 6. Additionally,
this tutorial says that a cosmetic ID of 3C or above will always use Mario's cosmetic ID, and that includes BrawlEx's free slots of 3F and up. (My Sonic clone uses slot 40.)
If playing with the 6th colour/skin of the clone, the clone in-game will be displayed with the 4th colour/skin, and the stock icons on the results screen will be shown with the 5th colour/skin (due to the way the "animated textures" of Wii games work, I think, in which the frame of the 6th colour/skin gets transferred over from the 5th colour/skin). Additionally, the "battle portrait" (character face behind the percentage meter) was blank, while the "battle name" (character name below the percentage meter) was that of the clone since the "battle name" isn't necessarily linked to an individual colour/skin of a charcter.
I use Dolphin 5.0 to play an NTSC version of Brawl, and I use Dolphin's built-in Gecko cheat support to use the Custom CSS Screen and the File Patch V3.5.1b codes, using a virtual SD card for the cloned character.
So in short, my Sonic clone has 6 skins like Mario instead of 5, and the skins of the Red/Blue/Green teams are in the same order as Mario's. Is this my or BrawlEx's fault, and in either case, can I fix it? And what if I want to make a clone with more than 6 skins?