So with PM being disbanded, is there still a way to grab 3.6 still if someone was an idiot who never bothered to download it yet?
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Show posts MenuQuote from: secretchaos1 on November 24, 2015, 05:16:40 PM
I'm on wii console as well and the version I have works flawlessly. I can send it to you, but I've modified it slightly to be less broken (not in terms of crashing, but before she could do inf jumps, and her final smash lasted way too long).
Quote from: ebola16 on November 22, 2015, 05:52:02 PM
I'm currently using the Dark Samus over Marth PSA in my Brawlex setup and I've had no problems with it.
Quote from: secretchaos1 on November 19, 2015, 09:10:06 PM
Most of those characters you're talking about have hard ports over others (For instance Spiderman has a marth port I do believe).
I've heard the pikmin module crashes occasionally so I haven't played with it much. I've used zss alone with no problems.
Quote from: Tiberious on July 03, 2015, 04:04:59 PM
Okay, I'm looking for the best characters out there... the cream of the crop. Those that will act as if they were always meant to be in Brawl the whole time. What ones are those?
Ideally, I'd like to add Mewtwo if he's any good, and same for Roy, but I won't if either of them are jank in any way.
These will also be for vanilla Brawl, so keep that in mind. Tripping sucks, but it's just part of the game, and I've gotten over it.
Quote from: itman on March 15, 2015, 04:00:28 AM
By combine, I mean you can use "ef_kuribo" for example, to hold the gfx of multiple characters (as many as you have room for), and then just that ef file for both. By use more than one, I mean you can physically import another ef file and have two in your moveset.
Quote from: itman on March 13, 2015, 03:00:31 PM
The game shouldn't crash if the character's share gfx files, it'll just load whichever's ef file was loaded first, which is why we now port the gfx files to enemies and such to prevent it from happening (meaning you don't have to back out of the CSS every match). It's a bit time consuming but well worth it. Most PSAs now a days come with a PSA that is already ported as well.
When I used PSAs that weren't ported in the past, I never got a crash, just incorrectly loaded external gfx when two characters that used the same ef file were loaded.
Quote from: Don Jon BravoEX on March 13, 2015, 02:49:47 AM
i think u gotta exit the css roster every time after a match if u r sharing gfx
that is why i dont use special effect files gfx for my packs
Quote from: secretchaos1 on March 12, 2015, 12:18:43 AM
In case you want to see it before you go to the trouble of setting it up: https://www.youtube.com/watch?v=uczvjrKrKR8
It's really not in a usable state imo.
Quote from: SUPAHSAWNIK99 on March 10, 2015, 07:47:25 PM
Okay, so, I have been adding costumes to my characters using files from something similar to the BrawlEx engine, and I'm just now getting repeated crashes after trying to add a new costume for Mewtwo, which I used the Clone Engine to add into my mod, which isn't Project M. It crashes on the Stage Select anytime I do ANYTHING after I tried adding that costume. It's not the costume, though...
So, I came here looking for answers. So, what the heck did I do wrong?
Quote from: Super tails srb2 fan on March 10, 2015, 11:23:17 AM
Use the V 2.0.0.X version, they said it would try and load Char_bust tex files from an actual char_bust_tex folder in BrawlEx.
Basically you'll just have to read the readme file and you'll have pretty much infinite CSP
Quote from: Brstmguy on March 10, 2015, 08:11:50 AMChanged the MiscData's (Thought I'd already done it) and it saved .10 (So down to 3.73, which works for now).
Have you changed the miscdata
- s to extendedlz77 along with changing the portraits from C18 to CMPR?
Quote from: Strange Matter on March 07, 2015, 03:59:43 AM
Has anyone been able to successfully create a clone of R.O.B. without any gfx conflicts? His neutral special beam doesn't work like most gfx do and you can't simply change its ID by opening his .pac in PSA like you can with most graphic effects (including other traces).
Quote from: PhantomWings on March 03, 2015, 03:04:02 AM
Currently, no. Sheik is dependent on Zelda for the Final Smash resources that are stored in FitZelda.pac. That being said, there's nothing stopping you from creating a character slot that selects Sheik by default and then just removing the ability to transform into Zelda.
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