you can also replace other SFX slots like Assist trophies, thats what I have been doing with my build :^)
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Show posts MenuQuote from: KingJigglypuff on October 19, 2016, 01:02:00 PMI've tried changing them, and while I can see the difference after they stop after a run (they slide for a bit), they still cant wavedash for some reason, they just...lose all momentum for some reason and stop
Wavedashing in PM is handled via GCT code, so I'm not sure if I can really help you there,though I would suggest fiddling with the Stopping Velocity Attribute, as I think it has to do with ground traction. Or maybe get your attributes to match Luigi's, given he has the most dramatic of wavedashes.
Edit: Yes, it's the Stopping Velocity/Ground Friction Attribute (labeled as Stopping Velocity in BB, while it's labeled as Ground Friction in PSA) that affects the distance of a Wavedash.
Quote from: SonicBrawler on May 11, 2016, 11:33:18 AMYO
ignoring all that stuff
! No longer available
worked like. 12 hours on this. making things, testing things, researching things, etc.
Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on October 14, 2015, 10:02:02 AMso we ever gonna get a fix for this? because I've been getting this too, but this doesn't happen in any of the older Brawlbox versions. (been using 0.71 for a while now because of this.)
I keep receiving this error:
Then, i can't select any bones, polygons or textures and i receive this error one more time when trying to close the window. It doesn't happens with all models, but this happens with models that matter. This never happened before Hotfix 2. How to fix this? Simply re-importing it as .dae does nothing.
Quote from: Ricky D. (Br3) on December 05, 2015, 02:02:36 AMWow.....just [censored]ing wow..........I knew something was up....
You want to know what happened? Faraway got this from a subscriber and I think it explains the situation well enough.
http://i.imgur.com/k90QYbD.jpg
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