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Messages - okotochiken

#1
General Hacking Discussion / Re: Virtual SD Sync
April 21, 2018, 08:16:25 PM
Duuude. This is so gonna come in handy - Thanks for taking the time to make it!
#2
Well I'll just keep fiddling. Thanks for the help!
#3
With the rigging, I used 3DS Max for this one to see if it was Blender's fault it wouldn't appear ingame. The only things I did to the model itself was resize & rotate it. I can give you the source link to the place where I downloaded it if you want to have a look.

http://3delicious.net/index.php?a=detail&id=67324

Just click the picture to download. I'll fiddle with my 3DS Max export settings to see if I can get it working, but I'm pretty sure it's set to the correct ones needed to export for Brawlbox...
#4
What settings do you use to import the file into Brawlbox? Also, I've emailed you my latest (and best rigged) model, so can you please see if you can get it working?
#5
Well, I tried patching the iso and my game just stopped. It didn't make the monotonous drone that I've come to associate with freezing, so I have no idea what's going on. I'll try rigging him over someone else, like Captain Falcon.
#6
Yeah, I replaced the mld0 in the pcs as well (and the texture is added too), but for some reason I still end up with default Snake. Do you use Dolphin's sd.raw method, the actual wii, or an iso patcher to use mods?
#7
Help / Re: How to make a L-loadable character
September 09, 2016, 11:38:52 AM
Not a clue, but these guys managed to apply that feature to a whole roster, so check it out: https://www.youtube.com/watch?v=n0sjilKWQfk
#8
I used both Blender and Brawlbox to get it working. I sent an email with the steps to your Gmail account.

Also, HOW DID YOU GET IT IN GAME! No matter what I did it wouldn't show up; I kept getting default Snake...

Post Merge: September 09, 2016, 05:17:00 AM

Also, after a small amount of experimentation, Step 8 doesn't always work and the weights may need to be set manually.
#9
Hey Wind. Well, if you're reading this post, I got the model properly rigged, this time over Snake. However, it just won't appear in game! I've tried Dolphin and the actual Wii with no result. I've properly texted the rigging in Brawlbox, by the way. A little help?

https://mega.nz/#!a9d1RAQY!-paLZU11iAlIhib4Nbv2l6YHmHCFZ7a1atIv2u2gokg
#10
Help / Re: Model Import Crash
September 07, 2016, 05:35:12 AM
Yeah. I had a look at your tutorial before I posted, but the layout was a bit confusing. Anyway, I'm trying it now. Could you please create one for me so I could compare my finished one and yours? It's my first model import, so I'm a bit new...
#11
Help / Re: Model Import Crash
September 07, 2016, 04:39:28 AM
Yeah sure. Sticking it up now. Actually, can I post a MEGA link to this thread? Am I allowed?

Post Merge: September 07, 2016, 04:40:47 AM

https://mega.nz/#!7lsgwLYR!_BY8gDqhJVTQgaekya4pO25wLYkBbdb1Q1M1p1CKM34
#12
Help / Model Import Crash
September 07, 2016, 04:19:03 AM
So after a bit of trial and error, I managed to import a model into Brawlbox from Blender with rigging and weapons and stuff.

It's not high quality, and the texture has less than 5000 colours, but it crashes whenever I try to use it. It's over Ike, and his sword is there and all, but for some reason it just won't work!

Can someone out there help me?

Oh, and it shows up perfectly fine in Brawlbox.