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Messages - Xiggah

#1
I see development's still going on.... just not as much progress.
#2
All right. I'll probably hear from AwesomeCasey or from TurboBear about something later... I just don't want to do this with such a small team. Completely alone would be fine, a whole team would be great, but I'm not going to rid of what few people I have just to be alone.

Here, have some models I've been making excite you:
http://www.ponychan.net/chan/collab/res/37089.html
#3
Not gonna lie: I spent too much time making sure the "blog owner" wasn't offended rather than having him be a part of the team. As it stands, there's only a modeler, animator, and me. I don't quite feel up for doing this on my own,, but as per-rule I know that forums aren't quite too interested in doing something other than chatting a lot.
#4
Programming / Re: Brawlbox v0.66b Released
April 16, 2012, 10:41:07 PM
No need in me keeping up, but congrats and whatnot.
#5
BlackJax96/Nico/Furry, why is the first post so furry?
#6
How's the programming going with Brawlbox anyways? Sorry I can't help you with Brawlbox all that much.
#7
Wow, that worked. I blame BlackJax for this. Thanks! Send me a message on MSN
#8
Quote from: Spex130 on April 03, 2012, 01:56:01 AM
Alright. I'll get on that.

Also, I suppose I don't know how Attach/Detach could break anything. It's a bit out of my league. Does it give you errors on export?

I get the Index number out of array and "Object bla bla bla bla" errors, only on those meshes though. It makes those meshes unuseable, bottom line.
#9
Quote from: Spex130 on April 03, 2012, 01:41:57 AM
Well, about the IM situation, I'm more likely to get a KC-MM PM. Let's start there. Also, we can animate in BrawlBox now? This is wonderful news!

Well, I'm not sure what you mean by "don"t work." Do they straight not import? Is there something wrong with the rig?

No animators in Brawlbox, at least not for normal character animations. No IK, no rigs, only so much quality can be achieved. That's why 3DS Max animators are loved so much! Send me a PM, and I'll reply with a link to a 3DS Max rig download.

I've had this problem before, I think it's something like the polygons that have use Attach and Detach become corrupted or something: Something in the Max editing process ruins it, only 3 of the remaining meshes work. (several Editable Mesh per .DAE)
#10
Quote from: BlackJax96 on April 03, 2012, 01:39:58 AM
Well you could be a beta tester if you calmly volunteered :af:
I'll give the calmness a shot. Might take a little while :P
(Not really insulted, I've been gone for ages anyways)
#11
I can't be a beta tester, the one guy who's actually tried (and failed) helping in Brawlbox? I'm insulted. :>.>:
#12
And to switch subjects, Spex is animating in 3DS Max (for all I know, our IM situation hasn't worked out yet) and everyone else has been animating in Brawlbox.

Dunno if the installs worked behind my back or something, but everything's working again. Thanks for the support guys. Now I'm just back to the normal glitch where models that have been heavily edited in Max don't work... any recommendations for how to have a model rebuilt completely, like a double import/export perhaps?
#13
Quote from: TommoPuppy on April 02, 2012, 01:04:36 AM
I hate you e_e I was really excited to see your progress
Judging by this, it looks like it was a troll. I'll just go ahead and NOT watch.

Also, All of my Brawlboxes are broken. What gives? I can't import any model, from brawlbox or max, and I have no idea what's the problem. Reinstalling the net framework doesnt seem to do anything either, if I've done it right.
#14
You ask too often, really. Stop asking for new things, okay? I'll say something new on my own, whether or not you ask for something new.

No IM Spex? And turbo, did you ever examine my Snake download? It's got a nice PSA edit on it.
#15
Why, I'd love to see your work with animating. Care to take this over to some IM of some sorts?