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Author Topic: Brawlbox Resources & History  (Read 3857726 times)
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KnightMario
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    « Reply #9840 on: April 15, 2012, 04:14:10 PM »


    but the port all isn't glitchy
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    Carnage
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    « Reply #9841 on: April 15, 2012, 04:16:26 PM »


    but the port all isn't glitchy
    then replacing one by one is a  tremendous pain i know i made that in the past :S dont want to go to that road again.
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    KnightMario
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    « Reply #9842 on: April 15, 2012, 04:37:33 PM »


    oh, you said port all.
    change your post to REPLACE all. big difference
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    Manki
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    « Reply #9843 on: April 15, 2012, 09:53:06 PM »


    Quick questions.
    Do rels contain a model? Or is it just text?
    What exactly are they?
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    DSX8
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    « Reply #9844 on: April 15, 2012, 10:01:25 PM »


    Quick questions.
    Do rels contain a model? Or is it just text?
    What exactly are they?
    .rel is mostly text.. with stuff in them... no models tho

    they can either contain hitbox's and physics for stages... or other stuff

    as for characters... im not sure >_>"
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    pikazz
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    « Reply #9845 on: April 15, 2012, 11:50:43 PM »


    the model preview just got 20% cooler <3
    .rel is mostly text.. with stuff in them... no models tho

    they can either contain hitbox's and physics for stages... or other stuff

    as for characters... im not sure >_>"
    Quick questions.
    Do rels contain a model? Or is it just text?
    What exactly are they?
    as for character, they contains information about all articles, stuff like multijump, crounchwalking and glide.
    also stuff like how long the rob will get the full power on his lazor, warios fart and hitboxes on stages like norfair and pirate ship and the F-zero stage I have forgot the name about.

    rel also contains stuff that will be load. on character it's most of the time this 3
    "Modeldata[0]", "TextureData[0]" and "Modeldata[10]"
    but on some character it contains more. it's the same on stage.
    that's why we can't delete a brres on a stage without a freeze since the rel trying to load the missing brres and giving us a loud "beep" on wii.

    and much more stuff

    EDIT: bugreport.
    you possible already know this but each time you import a model to another model, save and re-open you have to correct many things with it's material and visiblybones.
    also, even if you change that and save and re-open, you might have to change again because it gets the wrong material if it are many polygons and material D:
    and again and again ect
    « Last Edit: April 16, 2012, 03:48:24 AM by pikazz » Logged

    Oizen
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    « Reply #9846 on: April 16, 2012, 04:26:14 AM »



    You cant edit ModelData[100] (Stage bones) anymore >.>

    its just an error.
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    DarkPikachu
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    complexity == fun

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    « Reply #9847 on: April 16, 2012, 12:27:07 PM »


    sry I've disappeared...
    I'm having trouble connecting...

    so I'll be gone for a while. Sad
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    Xiggah
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    « Reply #9848 on: April 16, 2012, 04:41:07 PM »


    No need in me keeping up, but congrats and whatnot.
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    namq
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    « Reply #9849 on: April 17, 2012, 12:39:40 AM »


    Thread died yesterday almost completly :-0

    Is it because there are no more bugs or the fact the demo2 for pm was released :-/?

    BJ/Nico:  hope u r doing well, I hope all stuff u r doing get a big success :-)
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    KnightMario
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    « Reply #9850 on: April 17, 2012, 02:49:36 PM »


    How did I miss demo 2?
    *goes to project m site*
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    Manki
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    « Reply #9851 on: April 19, 2012, 12:26:33 PM »


    Only able to view one texture in a mdl0 model even though the materials and textures are correct. Im using BB .65c, .66b seems to delete the model when I view it in szs explorer.
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    Snivy
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    H-hello.

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    « Reply #9852 on: April 19, 2012, 12:33:52 PM »


    When I import a model from a site where all of the models are meticulously scanned to make sure they work, BrawlBox only loads the eye textures... Any ideas?
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    Naruto200Man
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    « Reply #9853 on: April 19, 2012, 12:40:55 PM »


    Can you pm me a link to 6.6 B?
    The one in the OP just keeps redirecting me to KCMM >_>
    I'm dead serious.

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    Segtendo
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    « Reply #9854 on: April 19, 2012, 12:42:26 PM »


    Can you pm me a link to 6.6 B?
    The one in the OP just keeps redirecting me to KCMM >_>
    I'm dead serious.



    Just go to his Vault Mario Facepalm
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