Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - kangaroogreen

#1
Quote from: Snoopy on March 14, 2014, 02:28:51 AM
so while i'm here, i'd like to ask a question.  if i were to have an .rel made for the Villager, who would you like to see him over?  personally, i'd like to do Wario, so that i could have both the Male and Female Villagers without needing to swap files.  that'd also let us have the icon, victory song, and all that stuff too, without it messing with anyone else's.  plus i'm not too fond of Wario.  this port would be in addition to the BrawlEx and P:M versions, so keep that in mind.

Oh my gosh Wario would be perfect. There's actually nothing over him, so it would work out fantastic.
And Final Smash looking good so far. :)
#2
So is there any news on another beta release? Not to rush anything, I'm just really excited about this psa in particular.
#3
Looking forwards to the next release of this, and I had no idea it was even updated after the pause.

Going to try this out later tonight. And my vote for the final smash is yeah, on the bees coming out of the trees if you can make it look good.
#4
Programming / Re: The BrawlEx Clone Engine
January 15, 2014, 03:32:49 PM
Quote from: Tiberious on January 15, 2014, 09:54:33 AM
Please don't, or at least leave instructions on how to make them their own slots again. Not everyone wants a unified Alloy slot.

I would actually. One slot would save a lot of room for other roster characters.

But the only problem is how would you make it load separate PSA files for each costume?

Edit: Oh man, and I just noticed that there's a character call of the announcer saying "Fighting Alloy Team" In the sound files already. So somebody do this now and I will love you forever..
#5
Programming / Re: The BrawlEx Clone Engine
January 13, 2014, 01:37:07 PM
Quote from: Yukko's srs faic on January 13, 2014, 11:24:02 AM
:ylink: I've had that issue with multiple other characters. It's the CSP Images, when you import them, they need to be in CMPR format. NOTHING ELSE.

Well I'm not even at the step where you add cosmetics yet. I'm still attempting to even get the clone selectable.
And I'll try the axnextframe thing now then, because that sounds like it'll work.

And no man, Yukko's the best character.
#6
Programming / Re: The BrawlEx Clone Engine
January 13, 2014, 03:53:11 AM
Quote from: sammi-husky on January 12, 2014, 09:55:50 PM
gonna need a little more info to help..does it freeze when loading the CSS screen? or after you select the icon? or hovering over the icon?

Just hovering over the icon. Everything else is fine until I attempt to do that.
I read back to the start of the thread, and a few people were having the same trouble, but I don't think anyone ever posted what was happening.

#7
Programming / Re: The BrawlEx Clone Engine
January 12, 2014, 06:48:36 PM
So I've gotten the new clone character to show up, and I've followed ever step in the video linked in the OP.

But the results I've gotten so far are one freeze when I've loaded the CSS, and after fiddling with the module again, I got a second random slot that freezes when you hover over it. Anyone have any idea what's up?
#8
If you're still looking for people to test this out, I've been meaning to get BrawlEx up and running for me.
So this'd be a pretty rad thing to test out if you're willing to send it over.
#9
Nope, hoped this one would fix the error I've been having.

Exact same problem. Dang.
#10
So after looking into my problems more, it seems like this was happening to people with the original Super Sawndz. But a debug version got put out for it that fixed the problem.

But with the version linked in the OP, I keep getting the same error:

Inserting wav tank_breathe_01.wav

sndconv.exe v1.2
Sound converter for Dolphin AX sound player.
Copyright 2001 Nintendo Technology Development, Inc.

.

I also can't seem to export .bnk or .sawnd file.
As in the window where I save the file comes up, but when I click save it doesn't actually make the file.

So I have actually no idea what's happening with this right now.
#11
Quote from: Eternal Yoshi on September 21, 2013, 11:35:56 PM
Sndconv.exe is in the Revolution SDK. You have to google the thing since we can't link it to you.

Yeah, but now I just need to figure out that weird dot problem.
It doesn't seem like that's happening to anyone else.
#12
So yeah, I've been trying this for a little while now. And I can't for the love of me seem to get by this error.



I've looked around for the .exe, but couldn't find it.
Any ideas what's wrong?

Edit: Never mind, figured it out myself.  But, now that that error's gone, I have this problem.



And it just stops here and the sound isn't replaced when played on the right.
So now I have this problem...
#13
Quote from: Segtendo on June 10, 2010, 01:25:40 AM
No, Mama Luigi with a stone football for when you break the rock statue.
"It's a football, I chiseled it!"

Oh, put chocolate-colored rain for the cat one :P

Football win is win.
#14
Quote from: Roo525 on June 10, 2010, 08:08:22 PM

Wait, you want Flandre to GO at lightspeed or for her PSA to be done at lightspeed? :\

No, I want her to move at light speed :D
#15
hey, roo.
I expect a psa that can go at light speed.  :)