*facepalm* i havent been able to import anything at all. its frustrating because i start trying ot, hit a huge problem in 3ds max, and when i ask for help i get ignored. then other ppl come out with the exact same import i was trying to do. . .
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Show posts MenuQuote from: Kanine on January 03, 2012, 01:18:12 AMi noticed this too. delete all but ONE poly, import your model, THEN delete that last one. that seems to work for me
Hey im trying to import a asbel from tales of graces on the wii model over marth, but when i go and delete the polygons his bones get deleted aswell, so i thought it may be just a mess up so i imported the asbel model, which came out looking like it was missing pieces.. maybe ill post pics later but how do i fix this if you know. btw when i mean missing pieces i mean no textures ( colors & looks etc.) and missing his legs.. face..
Quote from: NaruZeldaMaster on January 04, 2012, 05:23:42 PM; ^ ; i cant get a reply there
Lol Colletes face looks so derpy XD
Also, there's a model import forum now, with a help section included, please post it there.
God, I hope BJ figures out Hair/Cape Physics and adds support for them in the next update =3
That way if/when I make a V2 of my Krystal import I wouldn't have to rig her tail to zelda's hair bones :/
Also, does anyone have a version of BB that has the undo/redo button in the animation editing still there. 6.5 B doesn't have it X_X
Quote from: Nymph on January 03, 2012, 09:10:30 PMhow do i go about fixing it? what does it need?
once imported into 3ds max, the rig gets messed up for some reason and they'll have to be remade
Quote from: BlackJax96 on January 03, 2012, 07:32:08 PMeven though its just a brawl peach model??
Redo the rig
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