Character Model Importing for Dummies (Under Construction)

Started by Beyond, November 05, 2011, 07:21:14 PM

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What's the best guide to follow to fill in the missing steps at the end of this tutorial?  Where do I go to learn how to get the model I rigged here into Brawl?

Quote from: alexhall on December 15, 2011, 11:46:25 AM
This is the result I have when importing a DAE exported in brawlbox 0.65, so that doesn't work for either Lion or me :/
why dont you try just using AiS?
indeed, exporting the .dae from brawlbox never works for me, so I always use AiS

Hey im trying to import a asbel from tales of graces on the wii model over marth, but when i go and delete the polygons his bones get deleted aswell, so i thought it may be just a mess up so i imported the asbel model, which came out looking like it was missing pieces.. maybe ill post pics later but how do i fix this if you know. btw when i mean missing pieces i mean no textures ( colors & looks etc.) and missing his legs.. face..

good tutorial ^^

thanks for your work!

do you think continue with its?

im following trhe rigging instructions, but the vertecies still dont follow the bone as if the rigging didnt work

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My "Vertexing with Anim8or!" tutorial~

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Quote from: Ms Spinda on January 04, 2012, 01:52:34 AM
im following trhe rigging instructions, but the vertecies still dont follow the bone as if the rigging didnt work

try clicking on the previous edit mesh modifier, and select all vertices, now go back to ur skin and see if it worked... sometimes this happens and sometime this does the clue...

-.- now its taking zerosuits front hair and all polygons associated with the eyes and put them at her feet

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My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

Quote from: Ms Spinda on January 04, 2012, 02:39:41 PM
-.- now its taking zerosuits front hair and all polygons associated with the eyes and put them at her feet

then just fix the rig... at least its reacting, right?

Quote from: jokekid on January 04, 2012, 12:40:48 PM
try clicking on the previous edit mesh modifier, and select all vertices, now go back to ur skin and see if it worked... sometimes this happens and sometime this does the clue...
I'm still a noob at this, and I'm having the same problem. Doing that didn't help, unless I'm doing it wrong. Any way you could post a pic showing where to do this?

u probably have editted the model before starting the rig, right? so there should be a edit mesh/poly modifier right BELOW the SKIN modifier...

im getting that the edit poly and the skin have the polygons in different places TTnTT and for one of them, it doesnt matter where i move them, they move back automatically. when i move the OTHER ones to fit the first ones, i get this
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My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

Quote from: Kanine on January 03, 2012, 01:18:12 AM
Hey im trying to import a asbel from tales of graces on the wii model over marth, but when i go and delete the polygons his bones get deleted aswell, so i thought it may be just a mess up so i imported the asbel model, which came out looking like it was missing pieces.. maybe ill post pics later but how do i fix this if you know. btw when i mean missing pieces i mean no textures ( colors & looks etc.) and missing his legs.. face..
i noticed this too. delete all but ONE poly, import your model, THEN delete that last one. that seems to work for me

[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
My "Vertexing with Anim8or!" tutorial~

lecapria.tumblr.com

Quote from: jokekid on January 05, 2012, 05:06:09 PM
u probably have editted the model before starting the rig, right? so there should be a edit mesh/poly modifier right BELOW the SKIN modifier...
Okay, so I am doing it right, but it's not working. I selected the three objects that make up my model, added a skin modifier, then added all the bones to it, so they show up in the column on the right. Doing that should make the bones follow the model when I rotate it, correct?

Umm...I did everything like in BJ's Tutorial...and got this error...


u probably didnt need it, or used it on already separated objects...