It would be immensely easier if you could point Dolphin to a folder to work s the SD card rather than having to use Winimage.
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Show posts MenuQuote from: Power Marshall on March 20, 2014, 05:03:14 PM
There are better ways, I think. Like editing the CSS from its natural files, as well as with the Brawlex Clone engine, you can ADD slots, and in a more easier manner.
Quote from: Eternal Yoshi on March 20, 2014, 05:18:12 AM
Sorry this reply is delayed, but yes, just get a normal Brawl character model and skeleton in Max or Maya, erase the regular character model, start editing the boneset, hiearchy, and whatnot to fit it around your new character, then rig.
If you're using Max, be sure that the scale of the import is 1 instead of 0.39____.
Quote from: Eternal Yoshi on March 20, 2014, 04:21:47 AM
Custom Skeletons will work fine provided you do your bone hiearchy edits in Max or Maya BEFORE you rig the model.
Project M's Mewtwo and my Simon Belmont PSA are the best examples, as they use existing bone Hierarchies but add bones and modify translations and rotations to allow animating the tail and whip respectively, while having their own proportions.
Oh and like ShinF said, you need to make sure that you don't have less bones than the original character.
Quote from: ShinF on March 20, 2014, 04:19:15 AM
The only real limit I'm aware of (other than the obvious file size limit) with skeletons is that it can't have fewer bones than the original. Even then, you can just have bones that are unbound to any vertices. I know for sure Mewtwo has a custom skeleton. It's so different that it won't even work with a model bound to Lucario's original skeleton.
Quote from: ShinF on March 20, 2014, 03:41:16 AM
It's possible to make movesets that don't even resemble the original characters, with totally custom animations and attacks. It's a lot of work of course, and there are still limitations (mainly the inability to create new articles) but there are quite a few PSAs that do this. If you want to se an example of what's possible (though very difficult to create), check out Project M's Mewtwo:Sorry but you are not allowed to view spoiler contents.
Or the Mega Man PSA:Sorry but you are not allowed to view spoiler contents.
Actually replacing the movesets is just like replacing costumes - copy and name the files properly and it's done. It's creating them that can be difficult.
If you want to find PSAs, just use the advanced search on the Vault and search for Character -> PSAs. You'll find quite a few.
Quote from: ShinF on March 20, 2014, 03:29:21 AM
Well, you could always replace all the originals and add new ones if you wanted.
Quote from: BlackJax96 on August 24, 2013, 05:13:24 AM
Guys, relax.
I'm coding animation exporters and importers for like, 3 different formats atm, with the option to bake the animation or not.
This has been requested so much, I'm surprised you guys didn't think I'd do it by v0.69.
I'm going to remove that text importer once these are done too. I don't like it.
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