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Messages - FireKirby7

#1
Music & SFX / Re: Edit announcer calls.
July 19, 2014, 10:15:21 PM
SFX hacks are really easy with SuperSawndz and the RSBE code (replacement sound bank engine). I found out how to do it myself honestly.
But yeah, you can't open .sawnd files. They're meant to only be used and not edited... You make your own .sawnd file by using SuperSawndz.

Alright, first make sure you got your .brsar file in the same directory as SuperSawndz, and then start up SuperSawndz.
Announcer calls are in 4 different soundbanks:

menu
melee
menu
characall

Fortunately, they're all near each other on the list... For an easy way to find them, click on one of the names on the right window so that you can highlight them, and then just press "m" on your keyboard 'til it takes you to "menu".

Once you find "menu", click on the "+" buttons and then click on the 3rd from the top "+" button. Then you can click on all of the "audio" files and hear what they are. From here, go ahead and listen to the other announcer soundbanks, "melee", "menu", and "characall". (Yes, there is a second 'menu' soundbank)

Now to replace them. Highlight the audio file you want to replace, and click on the "..." button on the top left under 'Input File'.
Select the .wav you want to put in over the old one... and then press "Insert" and SuperSawndz will work it's magic. Repeat this for all of the .wavs you wanna put in.

OK, now I typed all that up before realizing you aren't using RSBE. :>.>palm:
So you're just sticking with editing your .brsar right? I forgot why I prefer RSBE, but sticking with the .brsar's even easier. After you insert new SFX with SuperSawndz, I think it saves the changes to your .brsar automatically. So once you're done inserting the new sfx, just make sure you move the .brsar in your SuperSawndz folder onto where it needs to be in the SD card.
#2
This is looking to become the greatest custom flyover stage (that the right term?) I've seen on the vault. Large, scenic, and a lot of nice landmarks picked for fighting. Flyover stages are the best because they're like multiple stages in one :kdance: Plus, with this stage we get to fight IN the town instead of just on a platform in front of it. To quote D1, "Well, at least it's better than the PM Skyloft"
#3
Lu Lingqi! I totally forgot you were the guy who does Musou imports, love those games.
It's a model straight from the PC version right? Looks great. With a game with 80+ characters I think you made a good pick :kdance: You're the only one who does Warriors stuff so please keep doing what you do :>.>:
You excited for Hyrule Warriors?
#4
Quote from: linkxgl on January 12, 2014, 07:38:48 AM
Anybody have the font for the character name plates? The ones that are shown with the character portrait?
I remember it from this thread, it's called LeviBrush. http://www.dafont.com/levibrush.font
I never downloaded it, so thanks for reminding me about it :p
The Project M font is Edo SZ, in case anyone else is looking for it. http://www.dafont.com/edo.font
#6
Programming / Re: cBliss v1.5 [16?]
July 29, 2013, 07:44:34 PM
Alright, so I'm using Mewtwo's stable codes with Riivo, ProjectM 2.6, and stage expansion... In my game I'm unable to select Squirtle's, Charizard's, and Ivysaur's cBliss costumes. They are limited to 5 costumes while every other character still has 10... I dunno, it's just them... and since pokemon trainer is always so strict and complicated when it comes to hacks, I don't think its something i can figure out. any ideas to fix this?
oh, and also I'm still looking forward to the 16 slots code ^-^ how's it coming along?
#7
aw alright... well I'll just leave mine there in case someone gets desperate :x
THESE, however, should be some original hacks:

Broken DL: Carl Fredericksen by Pik
New DL

Broken DL: Baby Peach {Mario Kart Wii} by Flygon
New DL

Broken DL: Larvitar by Scyther
New DL

Broken DL: Torkoal by wii
New DL

Broken DL: GoldenBlack Ivysaur by DenBo
New DL

Broken DL: Black/Green/White Real Ice Climbers by Deathshift
New DL

Broken DL: Kefka by PAVGN
New DL

umm... ready set go?  :kdance:
#8
ehhhh don't ask me what to do, but yeah I understand how it's not exactly the creator's intention and everything. Again though, i only changed those 3, and (probably) left everyone else intact. I could ask SuperZelda if it's cool, but he apparently hasn't been on this forum for 2 years... if my upload violates any rules i guess i could just PM it to DoctorKirby, the requester.
#9
Quote from: DoctorKirby on July 25, 2013, 10:33:01 PM
I don't mind, actually that would be better :) Thanks!

UltimateBrawlBattle.rar
Brawlvault link
sorry for lateness.

RevenantGenesis thank you so much for the Prof. Oak XD
#10
Quote from: DoctorKirby on July 24, 2013, 10:18:03 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11880

I promised my lil bro we'd get this hack and when I come by it's broken.

I'm sorry to hear that too, but I think i still have that one on my backups.
I didn't use it much because holy crap i got so mad when I saw that the creator intentionally gave Ness, Lucas (my personal favorites), and Toon Link horrible, crappy and unplayable joke movesets. that was a while ago and i don't think much of it now, but sheesh...  :notimp:

Anyway, back then when i first downloaded that, I replaced their joke movesets with actual OP movesets (dont remember which) to balance them with the rest of the cast. Peach didn't have a moveset apparently; my folder for her was empty and her name is not listed anywhere in file's readme. I'm pretty sure that's the only thing I changed though. Would it be ok to re-upload it like this even though i changed a few things and thus it's not really the creator's original upload?
#11
In honor of MK's debut in Project M, I re-upped one of his most popular textures :p

Karas Knight by Apprentice Of Death
https://www.dropbox.com/s/1h6nedblgnsok69/Karas%20Knight%20by%20Apprentice%20Of%20Death.rar?m

cuz I just noticed today as I was picking up MK hacks.
#12
Quote from: WarioMANX on June 24, 2013, 12:11:04 PM
Awesome! I wasn't sure If my friend still had Aang and I've been wanting it. Very happy to see this one get restored. *downloads*

I'm glad to see that I've already helped one noble soul ^-^
alright, I'm unloading my previous post and everything else I got right here:

Sorry but you are not allowed to view spoiler contents.
#14
Quote from: BeyondRed78 on June 14, 2013, 11:50:08 PM
Edit the xml and change every instance of these lines:

<folder external="/brawlmods/vbrawl/fighter" disc="/fighter/" recursive="true" resize="true" />
<folder external="/brawlmods/vbrawl/info" disc="/info/" recursive="true" resize="true" />

By adding create="true" to the ends of them, ie:

<folder external="/brawlmods/vbrawl/fighter" disc="/fighter/" recursive="true" resize="true" create="true" />

They may appear several times in the xml, depending on how it is set up. I'm using an old modlauncher xml that I've added things to here and there over the years, but this should work with whatever setup you have.

thanks, worked exactly how i wanted it to! so far my cBliss is working flawlessly with Riivo and Project M; it doesn't even freeze with four Sheiks in a FFA. wish i could keep the P:M CSS though.

another question for anyone, are Jiggs' new cBliss slots compatible with ALL Jiggs hacks? cuz ya know, some (like Mega Man X helmet) only work for FitPurin02 (green sleepy hat) and others like Lady Bow freeze when placed on FitPurin02. i know i could test this out but is it even possible in the first place?
#15
Quote from: BeyondRed78 on June 14, 2013, 07:10:47 AM
What is it exactly that makes the xml included with cBliss compatible with the new costume slots? What can be added to a modlauncher xml instead of adding a line for each individual new costume slot and what else must be added? Just create="true" for the fighter and info folders? Edit: Apparently that is all you need to do.

can you elaborate on that part? or at least post your xml? I was about to ask your exact question, but I don't know what you mean by "create="true" for fighter and info folders". I'm using Brawl Mod Launcher v2.9 by VGBC Isatis.