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Messages - Kienamaru

#1
..........

Smash U Maximum is my take on making an "Overpowered" Smash 4. Inspired by Brawl Minus, the goal is to make every character exceptionally strong and fun. Everyone is broken in their own way, having things like Shulk's Monado Arts with no downsides, Peach with a 60% chance of pulling Stitch faces, Luigi with a 90% misfire rate on Green Missile, Link's boomerang having a hitbox on return that allows true combos, etc. Unlike Minus, I don't intend to take on the silly side of things, nor do I intend on falling into a competitive decline. That said, I do want characters to have power relative to others so that there's at least some semblance of balance better than Smash U. The point is for everyone to be over the top, and viable.

On top of the more drastic sweeping changes, the mechanics of the game have been overhauled as well. Removal of rage, slightly more vulnerability on air dodges, more shield damage across the board to allow for shield breaking combos and a less grab heavy game, less landing lag from air dodges, all those things. All of the characters have been modified heavily but most of them still need tweaks here and there to make them stand out.

I've spent hundreds of hours coding, balancing, and testing solo, so having more people for any of those would be great. However, what I'm really looking for are UI, Stage, Texture, and Sound people.

I've got huge changelists that I'll be able to put up sometime in the near future, but I'd at least like to know that people are interested in helping out before doing so.
#2
http://www.mediafire.com/download/a06x3xl4hm4mbc3/Tifa.zip

Hey look! Kien gave up on something that he was working on off and on for over a year and a half!

If someone wants to pick this up feel free to. I'm just dropping it off here since I don't feel like going through and finishing it on my own. It's a functional moveset as is, but the side B needs work and an animation. The final smash isn't coded either if I'm correct.

85% of the moveset is canon, taking most of her attacks from FFVII and Dissidia.
#3
None of these so I'm just gonna vote for Silver since "It's no use!" I have yet to see a good silver PSA.
#4
What? that code I used on Ike and it works fine. Just check out Brawl Minus Ike since I made him and all that. He activates a mode based on sword damage output. And when he dies he loses that mode.
#5
I really hope you planned on using Kage and I's ideas for Itachi.
#6
I hope you plan to give all your characters more creative Down Tilts. Let me know if you need help with balancing as usual.
#7
Pretty much yeah.

If Comparison compare: IC Basic, 20001, comparison method 2, second variable 190
#8
That's pretty much it, imo. You might need to do more fancy stuff for things like deactivating the mode if the character dies, etc.

and this part I know how to do
#9
I can't do model things but I can help you out with PSA related things again. There are a few ways to simulate Monado speed having a time limit, some more tedious than others.
#10
Only suggestion I have is that you probably shouldn't have his head actually grow on his side tilt. His neck is long enough to offer him good range without the up scaling bone. It would look a bit more natural with the rest of his moves as well since he doesn't expand so much elsewhere.
#11
Quote from: KingOfChaos on May 22, 2014, 04:15:21 PM
No thanks. That would be more work rather than getting a simple SoundBank Code to work.

Like I said, this PSA is virtually done. All that's needed is Standard (and possibly Mega X) Final Smash polish and Mega Y recolors.


I meant balancing wise, not all the fancy sfx stuff.
#12
When you get things updated or whatever and you're ready to balance it out I don't mind PSAing it for you.
#13
Side tilt suggestion Fire Fang. Even though I said that earlier in my feedback. Sorry I used the Link version. I could NOT get BrawlEx to work.
#14
Sorry, Brawl Minus has had me busy which is kind of strange considering I thought I wouldn't be. I know it's been like a week, but I'm finally gonna get to trying this out.

Post Merge: May 21, 2014, 09:05:37 AM

Aw man... this much feedback is ridiculous. Time for some spoilers.

Regular Charizard
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X Charizard
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Y Charizard
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#15
Guessing I should look for that somewhere?