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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1795101 times)
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KingJigglypuff
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    « Reply #5415 on: May 22, 2014, 10:15:21 AM »


    When you get things updated or whatever and you're ready to balance it out I don't mind PSAing it for you.
    No thanks. That would be more work rather than getting a simple SoundBank Code to work.

    Like I said, this PSA is virtually done. All that's needed is Standard (and possibly Mega X) Final Smash polish and Mega Y recolors.
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    « Reply #5416 on: May 22, 2014, 10:45:13 AM »


    No thanks. That would be more work rather than getting a simple SoundBank Code to work.

    Like I said, this PSA is virtually done. All that's needed is Standard (and possibly Mega X) Final Smash polish and Mega Y recolors.
    I can help with recolors if you don't mind.
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    « Reply #5417 on: May 22, 2014, 10:48:25 AM »


    The updated Tester build has been sent.

    I can help with recolors if you don't mind.
    I'm going to have to decline the offer, since I already asked Nano to make Mega Y versions of the current recolors (except Red, Green, and Blue, since I already did those).
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    « Reply #5418 on: May 22, 2014, 10:50:47 AM »


    The updated Tester build has been sent.
    YAy!
    I'm going to have to decline the offer, since I already asked Nano to make Mega Y versions of the current recolors (except Red, Green, and Blue, since I already did those).
    Ok then.
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    « Reply #5419 on: May 22, 2014, 11:05:17 AM »


    Muchas Gracias.
    Muito Obrigado.
    Thank you.

    I'll test it as soon as I arrive home.
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    « Reply #5420 on: May 22, 2014, 11:10:33 AM »


    Arigato gozaimasu! I'll test it tomorrow and let you know everything I found about it.
    « Last Edit: May 22, 2014, 11:44:31 AM by Jibril Akeno » Logged

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    « Reply #5421 on: May 22, 2014, 12:16:49 PM »


    The ft_link.rel file froze my game, so i was unable to use it (meaning if any of the issues here mean that i didnt use it, then i apologize)

    Default Charizard:
    - Suggestion: When opponent is sent to the ground, why not give a large knockback after the touchdown?

    Charizard X:
    - Works perfectly well, except for the final smash, but i recall you telling me about needing the rel to make it work. if i have recalled incorrectly, it does no slash damage on any of the 15 swipes, and does no end knockback.

    Charizard Y:
    - Suggestion: Add flame effects to the side tilt. Turn it from Bite into Fire Fang (as requested before (not by me))

    you've done it, KJP. Charizard is looking to be in top brawling condition. i love the anime reference with his default final smash. brings back fond memories of saturday mornings in my early childhood. if i get brawlex working with my cbliss/brawl- set, charizard will be set as his own character.
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    « Reply #5422 on: May 22, 2014, 12:29:32 PM »


    The updated Tester build has been sent.
    Dumb Question
    When you said this, was i able to get the build?
    Because if not, then that's okay. ill help you some other time if you want me to.
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    KingJigglypuff
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    « Reply #5423 on: May 22, 2014, 12:39:58 PM »


    The ft_link.rel file froze my game, so i was unable to use it (meaning if any of the issues here mean that i didnt use it, then i apologize)
    Well that's odd. It works fine for me. Are you using this PSA in vBrawl, P:M, or Brawl-?

    Default Charizard:
    - Suggestion: When opponent is sent to the ground, why not give a large knockback after the touchdown?
    It still needs polish, so I'm not touch the Standard Final Smash anymore until the Animation is updated.

    Charizard X:
    - Works perfectly well, except for the final smash, but i recall you telling me about needing the rel to make it work. if i have recalled incorrectly, it does no slash damage on any of the 15 swipes, and does no end knockback.
    You need the rel.

    Charizard Y:
    - Suggestion: Add flame effects to the side tilt. Turn it from Bite into Fire Fang (as requested before (not by me))
    I tried, but it didn't look good.
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    « Reply #5424 on: May 22, 2014, 01:53:01 PM »


    i use brawl minus; that would explain it. still, the content i saw wasnt game-breaking in any way.
    id say yer good. balanced, extra power when mega evolved, different movesets put into one PSA, and so on. as soon as polishings are made, it will be ready for release (at least to me. dont know how you view it, since you're the creator)
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    « Reply #5425 on: May 22, 2014, 01:58:19 PM »


    i use brawl minus; that would explain it. still, the content i saw wasnt game-breaking in any way.
    id say yer good. balanced, extra power when mega evolved, different movesets put into one PSA, and so on. as soon as polishings are made, it will be ready for release (at least to me. dont know how you view it, since you're the creator)
    Link me to a Brawl- download, and I'll edit the included ft_link.rel.

    Though try it with vBrawl in the meantime.
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    « Reply #5426 on: May 22, 2014, 02:12:29 PM »


    Link me to a Brawl- download, and I'll edit the included ft_link.rel.

    Though try it with vBrawl in the meantime.
    having a lot of trouble finding a working download link. should i just compress my hack pack and post it on dropbox?
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    « Reply #5427 on: May 22, 2014, 02:30:16 PM »


    having a lot of trouble finding a working download link. should i just compress my hack pack and post it on dropbox?

    I might be able to help.
    « Last Edit: May 22, 2014, 02:38:18 PM by Queen Chrysalis. » Logged


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    « Reply #5428 on: May 22, 2014, 03:50:04 PM »


    While I wait for updated feedback, I've started doing some more work on Raptor again.

    Here's a (somewhat) Beta of the startup of Raptor's looping kick attack. I would like some thoughts and suggestions. Take note that I'm aware that the tail movement is wonky.
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    « Reply #5429 on: May 22, 2014, 04:13:48 PM »


    do you have eyelids on Raptor yet? if so, maybe give him an angered expression as he starts up?
    maybe raise his arms a bit so they don't look 'in the way' of his legs?

    other than that, looks fine to me.
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