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751  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's CSP Fort: Snake's on a Box on: March 14, 2012, 04:28:09 PM
All 7 Ness' in this pack please:
http://www.mediafire.com/?wr3fv14s52br830
752  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Imports! MMD Stage & Hercule Preview... - 03/13 on: March 14, 2012, 09:36:32 AM
Hercule, eh? Nice work. A shame the fingers aren't rigged.

Are you going to use M22k's metal tool to improve his metal texture?
753  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Imports! MMD Stage Preview... - 03/13 on: March 13, 2012, 10:44:27 AM
lolz yea Tongue

anyways... here's some in-game pics of the stage! last pic is a dawn version.. but need to make the stage more bigger


Wow! What stage/game is this from? It looks incredible! I anticipate this release quite a lot!

Also, were you planning to import Skyward Sword Zelda's other costume? Just curious.
754  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Slayermarth&Ryuunosuke's Portraits~ on: February 24, 2012, 11:26:10 PM


Finished it. Ran into a bunch of random errors, else I would've been done sooner.
755  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Slayermarth&Ryuunosuke's Portraits~ on: February 24, 2012, 11:48:41 AM
I don't think Marth requests are open, but any chance you could put this new hack in the Marth  pose? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25302


I'm going to be updating it soon so you're aware. It'll probably be up before today is over.
756  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's CSP Fort: 117 Thumbs Up* on: February 22, 2012, 06:05:57 PM
Naked Snake: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1592

NWO SNake: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10956
757  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New Fire Emblem thread ~ Roy on: February 22, 2012, 05:56:45 PM
I made a general request for help in the vertex requests section, but thought I'd bring it up here as well.

After seeing the Masked Man of FE:Awakenings trailer, I want to make a texture for him over Marth (sans the mask). Any one interested in providing a vertex? I'll do all the textures.
758  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New Fire Emblem thread ~ Roy on: February 21, 2012, 07:59:09 AM
Awesome Fir! I gotta say it seems like not much activity going on in this thread. I like all the work you guys have been doing. Wondering if anyone would mind tackling a Hero Ike vertex/model. I've wanted to try my go at one for some time.
759  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlmasquerade & other coding stuff on: February 17, 2012, 03:44:19 PM
Is this stuff similar to adding custom characters, but with different files?

Not sure I'm understanding the question, but what this does is add more costume slots per character. If that's what you're asking, then yes. It's like replacing textures without actually replacing them.
760  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlmasquerade & other coding stuff on: February 17, 2012, 12:11:47 AM
I will give Pikachu 3, but the rest 2 so that the minimum is 7 costumes.
And G&W will be the one losing out, due to him being to only one without additional recolors (he having 6 'costumes' while the rest has 7-8 costumes).

Seems like the best way to go from my POV.
761  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Slayermarth&Ryuunosuke's Portraits~ on: February 15, 2012, 09:24:40 AM
Which brawlbox do you use?...The newer one lets you change the lighting way better, also here is your Marth CSP & BP...



Ah, that must be my problem then. I've been using the older one. I'll have to learn to properly manipulate lighting in that case.

Thanks for the CSP, I will use it well.
762  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Slayermarth&Ryuunosuke's Portraits~ on: February 14, 2012, 01:50:01 PM
You guys do great work. What's your method? Especially for those Marth CSPs. I've been trying to get a decent Marth CSP myself with no such luck as the lighting is always bland.

I'd like to request a Perfect Marth CSP of this texture:

Celice Version 2: http://www.mediafire.com/?9cdyl8dzrtmnz1t
763  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's CSP Fort: Turtle Soup on: February 13, 2012, 11:14:58 PM
And a great big thank you. I like this pose
764  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's CSP Fort: Metroid Madness on: February 13, 2012, 02:06:21 PM
I could take this time to make my own, but since you're offering and I'd like to see more stuff from you:

Blue Team: http://www.mediafire.com/?34gj6u3moh0amxc
Red Team: http://www.mediafire.com/?5sg4lipv5lvog9d
Green Team: http://www.mediafire.com/?hrbgbdhf9scrasn
TMNT Pack: http://www.mediafire.com/?5r3ptablosprd1b
765  Super Smash Bros. Brawl Hacking / Programming / Re: Just some progress on: February 09, 2012, 03:09:05 PM
I'd like to offer some help, but I don't know a lick of programming (willing to learn though). So, if I understand this right, using USBGecko, you're injecting an additional costume slot for a character using ASM codes?
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