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1  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 26, 2011, 08:29:26 PM
Added the last 10 to my previous post.
2  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 26, 2011, 08:06:28 PM
I actually calculated the whole list (well almost) yesterday of each character's first offset [jab ??]. I stopped after Wolf because I didn't care about any characters that came after Wolf.
Code:
240  Mario
278  DK
2B0  Link
2E8  Samus
320  Yoshi
358  Kirby
390  Fox
3C8  Pikachu
400  Luigi
438  Captain
470  Ness
4A8  Koopa
4E0  Peach
518  Zelda
550  Sheik
588  Popo
5C0  Nana
5F8  Marth
630  GameWatch
668  Falco
6A0  Ganon
6D8  Wario
710  Metaknight
748  Pit
780  ZeroSuitSamus
7B8  Olimar
7F0  Lucas
828  Diddy
860  Poketrainer
898  Pokelizardo
8D0  PokeZenigam
908  Pokefushigis
940  Dedede      
978  Lucario
9B0  Ike
9E8  Robot
A20  Pramai
A58  Jigglypuff
A90  Mewtwo
AC8  Roy
B00  Dr Mario
B38  Toon Link
B70  Toon Zelda
BA8  Toon Sheik
BE0  Wolf
C18  Dixie
C50  Snake
C88  Sonic
CC0  GKoopa
CF8  Warioman
D30  Zakoboy
D68  Zakogirl
DA0  Zakochild
DD8  Zakoball
E10  MarioD

So just add 4 to each value to go to the jab count IC Constant. Then plug in that number for XXX into this code
04B0BXXX 00000003 <-- This 3 is for how many total jabs. in this case 3.

And if you know what you're doing you can also enable or disable constants like crawl for a character or fix multijumps when porting a non multijumper like Ike over a multijumper like Jigglypuff.


EDIT: Added the last 10.
3  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 25, 2011, 01:06:41 PM
Well standardtoaster had posted this before regarding the IC Constant code:
You cannot use multiple X has Y IC-Constants codes because they all write to the same place.

My guess would be that your IC Constants code is working for Jiggs and doing nothing for D3. I've never tried porting over D3 without using this code ds22 made so I wouldn't know
Dedede single jump [ds22]
* 04B0B954 00000001
4  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 25, 2011, 12:17:08 PM
What??? You're saying that Ike, and also Marth and Meta Knight, can't be cloned over multiple characters at once? So it means you can't have Ike cloned over Dedede, and Ike cloned over Rob at the same time so it makes the game freeze? Or does it prevent Rob and Dedede "transformed" to fight themself only?

Anyway, the answer itself is very important, it's very important to know this answer, not only for me, if you're able to make only one clone of Ike for example, I suppose it would be good to add this information in the opening...
no no no no. You CAN have more than one clone. But you can only have ONE IC Constant code in your gct so only use that code if you're porting a character onto someone that will freeze if you don't have it, for example use it for porting over jigglypuff since jigglypuff is a multi jumper and will freeze when you double jump if you don't have the IC Constant code for it. You don't need an IC Constant code to port someone like Ike over say Olimar, among several others. Only codes I have for my ports is the sound bank and 3rd jab codes.

You can still have multiple clones. I have 4 Ike clones and the only time I've experienced a game freeze is when I did a fight of Cloud vs Dissidia Cloud vs Naruto vs Omega God Combo Ike, it froze half way through the fight and I'm not sure why exactly and I never looked into it further. But I have no problems with 1v1 matches between 2 clones.


Also I have a question that I probably won't get the answer to:
Does anyone know how to make 3rd jab codes for characters like these
G&W 3 jabs
04B0B634 00000003

Dedede 3rd jab [ds22]
04B0B944 00000003

Olimar 3 jabs
04B0B7BC 00000003

Anyone know how to find the value to change the last 3 digits to of the first segment of those codes?


EDIT: Got it figured out.
5  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 24, 2011, 11:31:07 PM
I should warn you that you can only have 1 of this code and have it work.
hah, can't believe I'm just now finding out about this. I have 4 Ike clones and put the IC Constant code for all 4 of them without realizing it's not doing anything. Now I feel like a fool haha.


Question. Does anyone know how to make 3rd jab codes for characters like these
G&W 3 jabs
04B0B634 00000003

Dedede 3rd jab [ds22]
* 04B0B944 00000003

Olimar 3 jabs
04B0B7BC 00000003

Anyone know how to find the value to change the last 3 digits to of the first segment of those codes?
6  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 24, 2011, 09:55:51 PM
It's so easy to do yourself that it's not even funny.

The basic code:
XX has YY's IC-Constant [Dantarion]
C2858928 00000003
2C0400XX 40820008
388000YY 1C040038
60000000 00000000

The character id's that you replace XX and YY with:
Code:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)
7  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 24, 2011, 04:57:46 PM
First of all, thanks for making this thread EternalYoshi. I've been a lurker here for over half a year and it's been really annoying waiting for information on the clone engine or character porting when I'm stuck reading through tons of questions and demands in the official threads. Here's hoping this thread will cut back a lot of those posts and the other threads will stay on track with only clone engine updates being posted. It's also nice to see you being patient enough to answer everyone's questions here. I'd probably go insane having to answer all the questions that have been asked a dozen times already.

Is there a reason why Ike isn't listed under the "Who can we port now" section?

Also I have quite a few rels that I changed for Ike and Marth to be ported over other characters all of which don't have any freezing problems. Since it looks like Dantarion's asm patching will make rel patching pointless wouldn't it be easier to just provide people with the rels we've made so far instead of making them learn something that'll end up being obsolete? So I was wondering if I should post a download link with all of my ported rels and the codes and instructions on how to use it all.

These are the Ike and Marth rels I have ported for other characters:
Ike over Donkey Kong
Ike over Dedede
Ike over Game and Watch
Ike over Olimar
Marth over ROB
Marth over Yoshi

Of course those arent the only characters Marth and Ike can be ported over but that's what I use and that's all I want. But do you think I should make a download link for these rels Eternal Yoshi? I think it'd cut back a lot of questions since there's a lot of people that still don't understand how to get this far with character porting.
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