I've been inserting new stages like crazy since I've downloaded PW's code, and it has been great. However, hearing the same old Final Destination gets boring after a while. How should I go about replacing the sounds for these new custom stages.
P.S. I've been using .rel's for all of these stages.
You look like the best dang CSP maker for Pokemon trainer around. That being said, let me issue a tall order:
Sack Trainer, with Sack Squirtle, Sack Ivysaur, and Sack Charizard Mewtwo Trainer, with Squirtle two, Ivysaur Two, and Charizard Two Ash Ketchum, with Squirtle, BULBASAUR, and Charizard
I've been trying to work out the kinks of ssbbtailsfan's Metaknight ports over different characters. I downloaded his port over Lucas, and it works great with the codes he included. The only kinks I have found are that the double jump and jabs for MK (or in my case, gray wolf) lead to T-stances. I fixed the double jump issue with Eternal Yoshi's code blueprint from the .rel's thread, but I still haven't got the jabs to work. Can someone please post up a code to fix this problem?
Instead of looking like a generic file, it has the HxD logo on it. You will have to accompany it with code eventually, but it shouldn't freeze when it loads up.
I use HxD as my Hex editor. Now with Jiggs, I had to use a couple of ocarina codes with code manager. Specifically, I used a code to jump once, not multiple times. I also used a code to make Jiggly's jabs go 3 times. If you want, I can post it in the Vault. Somebody just has to tell me how.
Yeah, I read that, but I still don't understand which numbers go where. I open the generic .rel in a hex editor, and there are so many numbers my head is spinning. Is there a youtube video or something?
I've been reading up on this character porting business, and I would love to be able to create an ike port over jiggs. However, I still don't understand what codes I am supposed to replace in the generic .rel file. Is there a tutorial on this?
I was just wondering, what is the difference between the two files. Specifically, when I download a texture to put on a character, sometimes I'm given a .pac and .pcs, and sometimes I'm only given one. What am I losing by not having both/gaining by having both for a specific texture?