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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Vote: Optimus Prime or Thor on: July 28, 2011, 12:28:03 PM
Optimus of course. Duh.
2  Help & Tutorials / Help / Sounds for stages using PW stage expansion code on: July 26, 2011, 09:35:14 PM
I've been inserting new stages like crazy since I've downloaded PW's code, and it has been great. However, hearing the same old Final Destination gets boring after a while. How should I go about replacing the sounds for these new custom stages.

P.S. I've been using .rel's for all of these stages.
3  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Chibikowskies CSP/CSS. I Make your Special PKMN-Trainer CSP; Perfect Toad CSP UP on: July 18, 2011, 02:33:04 PM
Hola Senor,

You look like the best dang CSP maker for Pokemon trainer around. That being said, let me issue a tall order:

Sack Trainer, with Sack Squirtle, Sack Ivysaur, and Sack Charizard
Mewtwo Trainer, with Squirtle two, Ivysaur Two, and Charizard Two
Ash Ketchum, with Squirtle, BULBASAUR, and Charizard

Let me know if you need links to any of these.
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Sol Sanctum- Daily Updates- Space Pirate 1 released!!!?!!! on: July 17, 2011, 04:00:09 PM
Which version of the 3 sub-zeros are the pictures from?
5  Help & Tutorials / Help / Re: How to do a psa within a psa via taunt? on: July 16, 2011, 06:35:16 PM
Oh, I know what you are talking about now. Try messaging the people who created the Gerudo Prince moveset for Ganondorf, I know they did that.
6  Help & Tutorials / Help / Re: Help with MK Port on: July 16, 2011, 06:26:43 PM
You're a boss. Good luck on your upcoming projects.
7  Help & Tutorials / Help / Help with MK Port on: July 16, 2011, 09:49:59 AM
Greetings to all,

I've been trying to work out the kinks of ssbbtailsfan's Metaknight ports over different characters. I downloaded his port over Lucas, and it works great with the codes he included. The only kinks I have found are that the double jump and jabs for MK (or in my case, gray wolf) lead to T-stances. I fixed the double jump issue with Eternal Yoshi's code blueprint from the .rel's thread, but I still haven't got the jabs to work. Can someone please post up a code to fix this problem?
8  Help & Tutorials / Help / Re: How to create .rel's on: July 15, 2011, 04:22:23 PM
I saved the generic Ike file as ft_purin.rel

Instead of looking like a generic file, it has the HxD logo on it. You will have to accompany it with code eventually, but it shouldn't freeze when it loads up.
9  Help & Tutorials / Help / Re: How to create .rel's on: July 15, 2011, 04:00:05 PM
I use HxD as my Hex editor. Now with Jiggs, I had to use a couple of ocarina codes with code manager. Specifically, I used a code to jump once, not multiple times. I also used a code to make Jiggly's jabs go 3 times. If you want, I can post it in the Vault. Somebody just has to tell me how.
10  Help & Tutorials / Help / Re: How to create .rel's on: July 15, 2011, 01:51:04 PM
Finished the Ike over Jiggs hack. Looks great, works great. Thanks for everyone's help.
11  Help & Tutorials / Help / Re: How to create .rel's on: July 14, 2011, 04:02:47 PM
I can't find the one that ends in 48. And how do you do the other codes.
12  Help & Tutorials / Help / Re: Anyone ported Ike over Falco? on: July 14, 2011, 02:21:13 PM
If you finish this, let me know. I'd love to finally take Falco out of the game.
13  Help & Tutorials / Help / Re: How to create .rel's on: July 14, 2011, 01:21:33 PM
Yeah, I read that, but I still don't understand which numbers go where. I open the generic .rel in a hex editor, and there are so many numbers my head is spinning. Is there a youtube video or something?
14  Help & Tutorials / Help / How to create .rel's on: July 14, 2011, 12:36:46 PM
I've been reading up on this character porting business, and I would love to be able to create an ike port over jiggs. However, I still don't understand what codes I am supposed to replace in the generic .rel file. Is there a tutorial on this?
15  Help & Tutorials / Help / .pac and .pcs on: July 03, 2011, 07:10:07 PM
I was just wondering, what is the difference between the two files. Specifically, when I download a texture to put on a character, sometimes I'm given a .pac and .pcs, and sometimes I'm only given one. What am I losing by not having both/gaining by having both for a specific texture?
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