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Author Topic: Anyone ported Ike over Falco?  (Read 2333 times)
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TruePhilosopher
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    « on: July 14, 2011, 01:07:57 AM »


    And if so could you tell me what codes you used with the generic Ike.rel?

    Edit:  So I've done my research haha and I edited the .rel correctly.  I haven't tested it out in-game yet, but does anyone know if I'd have to change Falco's IC constants at all?  Or is he compatible with Ike?

    Also if none of this can be answered then what's the best Cloud psa?  I see what you did there ...
    « Last Edit: July 14, 2011, 03:02:03 AM by TruePhilosopher » Logged

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    nanobuds
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    « Reply #1 on: July 14, 2011, 12:36:01 PM »


    And if so could you tell me what codes you used with the generic Ike.rel? Edit:  So I've done my research haha and I edited the .rel correctly.  I haven't tested it out in-game yet, but does anyone know if I'd have to change Falco's IC constants at all?  Or is he compatible with Ike? Also if none of this can be answered then what's the best Cloud psa?  I see what you did there ...

    his IC constants will need to be changed, due to the AAA combo. Falco's AAA is continuous, and ikes is not. so he will need the code.

    and SDo0m's cloud PSA is my favorite Tongue
    « Last Edit: July 14, 2011, 12:39:13 PM by Nanobuds » Logged

    TruePhilosopher
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    « Reply #2 on: July 14, 2011, 01:02:49 PM »


    Ah thank you!  Yeah I got a silent freeze when I tried earlier without any codes.  This was at the character select screen.  Maybe if I change his IC constants then it'll work?  I'll give it a shot.

    Edit:  Okay so I found the IC Constants code:

    04B0BXXX 0000000Y
    IC-Constant modifier NTSC-U

    Can someone explain how it works?  If I were to change Falco so he didn't have a continuous AAA, but had Ike's AAA how would I do this?

    Falco's IC's:
    U0(Jab??)- 668
    Jab - 66C
    RapidJab - 670
    Ftilt - 674
    Fsmash - 678
    Muiltjump - 67C
    Glide - 680
    Crawl - 684
    DA-crouch - 688
    Walljump - 68C
    Wallcling - 690
    Zair - 694
    U12 - 698
    U13 - 69C

    Ike's IC's:
    U0(Jab??)- 9B0
    Jab - 9B4
    RapidJab - 9B8
    Ftilt - 9BC
    Fsmash - 9C0
    Muiltjump - 9C4
    Glide - 9C8
    Crawl - 9CC
    DA-crouch - 9D0
    Walljump - 9D4
    Wallcling - 9D8
    Zair - 9DC
    U12 - 9E0
    U13 - 9E4

    Edit 2 Update:  So I dabbled with the code a little and here's what I used:

    Soundbank Edit:
    4A000000 80AD89E0
    1400004C 00000020
    E0000000 80008000

    Falco's IC Constants:
    04B0B670 00000000
    04B0B66C 00000003

    Now I get a loud beep every time I click the stage to begin play. :\
    « Last Edit: July 14, 2011, 01:52:46 PM by TruePhilosopher » Logged

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    « Reply #3 on: July 14, 2011, 01:55:09 PM »


    i dont understand codes either :/

    PM ssbbtailsfan, he will definantly help. if you ask, he will probably make the codes for you Smiley
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    TruePhilosopher
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    « Reply #4 on: July 14, 2011, 02:11:54 PM »


    I will do this thank you.  Grin

    Honestly I don't think I'm even supposed to get a freeze unless, for instance I used the Rapid Jab in battle. I can't even get into the battle... :\
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    « Reply #5 on: July 14, 2011, 02:21:13 PM »


    If you finish this, let me know. I'd love to finally take Falco out of the game.
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    « Reply #6 on: July 14, 2011, 03:22:17 PM »


    I will do this thank you.  Grin Honestly I don't think I'm even supposed to get a freeze unless, for instance I used the Rapid Jab in battle. I can't even get into the battle... :\

    i was thinkin that too... maybe its the .rel
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    « Reply #7 on: July 14, 2011, 04:03:29 PM »


    Possibly, however I went to the correct offsets and changed what needed to be changed in hex.

    4C is Falco's Id
    And 13 is his Character Id.

    So I changed both 77's (Ike) -> 4C (Falco)
    And 22 (Ike) -> 13 (Falco).

    Then I saved it as ft_falco.rel.

    I use HxD btw.
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