Ah my bad I meant to ask if you were using their "id" numbers. Since mewtwo and roy use the cosmetic "id" for petey(what the tutorial uses) and rayquaza, your new slot may be conflicting with whats already setup in project m. Just my guess, you could try other boss ids and see what happens.
and for reference these are the id numbers already assigned
How do we use the Boss Character Cosmetics and unused Fighter Slots? Like Mewtwo and Roy. i followed a tutorial, but it didnt work. I dont know if PM+BEX is different. I know its possible, but i dont know if there are extra steps involved compared to regular BrawlEX.
We can add costume slots for the deafult roster up to 9 right, by configuring the the brawlex configs? What else would I need to stop silent freezing on the added slots before a match?
Yep, Dolphin crashes as soon as a match ends with any character in slots 47-63 and boss slots. The problem shouldn't be my Result pictures though as they work perfectly with the other slots... I tried looking into nebulon's stgresult.pac to pinpoint what allowed slots 3F-46 to finish matches successfully with no luck. Stocks shouldn't be an issue either since pm 3.0.2 doesn't require them. (Was staying on this relatively stable build until PyotrLuzhin's patch is released. )
Lulz, if only I had made a note on how I resolved this the last time this issue popped up.
odd, there is a premade selchar by KingJigglyPuff i believe that has maxed cosmetics. try downloading that and injecting the files maybe?
Kudos! I compared files and managed to get 46/47 of my CSS marks to show now, for some reason having the "CustomCSSIcon" texture along with the additional marks made it freeze for me.
Im still having issues with the darn results screen though. After redoing all my CSS/Results textures and Brawlex configs I can only assume something is up with STGRESULT.pac. I've tried swapping that file with ones from other packs and only get a slight fix with Nebulon's version. I can successfully load slots 3F-46 to the results screen but with slots 47-63+BossSlots its all cherry up until then..
@Hochin Not entirely sure but I'd check your result pics to see if you forgot any. Make sure your movesets don't crash regularly when hitting the result screen as well. As for the franchise icons you might be hitting the size limit on info.pac.
Double checked all my files and it seems the issue comes down to two of my boss slots, cant for the life of me figure out what the issue is with them. They're both based on transforming characters (Axl-ZSS & Roll-Zelda) using fighters 2A and 2B respectively. I tried re-configuring from scratch and with my older working files, the cosmetics seem fine but Dolphin still gives me a "gfModule::create Error : Can't Alloc Heap Buffer" error. Perhaps I'm not using the right base modules for these characters, maybe Roll wasn't always on Zelda?...
As for the franchise icons on the CSS, for me they load from sc_selcharacter.pac and for some reason adding anymore MenSelchrMarks beyond 28 crashes no matter the file size.
Edit: I guess transforming characters have issues with boss slots, switching them out with my other slots fixed that gfModule error. Still crashing after every match though :/
Does anyone know what it typically means when all your brawlex characters crash after the match? After updating all my rels and configs every ex character save for slots 3F-46 crash dolphin when trying to load the results screen. I've fixed this for myself before but Ive forgotten how I did so :p
Also are there limits on certain cosmetic files for brawlex? Seems I can only add franchise icons to CSS slots 3F-48, anymore and I get a freeze..
Has anyone using the brawl ex project m 3.0.2 setup run into cosmetic issues for slots 65 and up? No matter if its their CSS icon or CSS portraits, any change I make creates a default CSS screen with some random icons here and there. Everything is well below the file limit so I'm not sure what the issue could be.... Just put a good amount of time configuring and making portraits too lol.
Just tested the latest patch and its excellent work guys, every clone I've thrown in seems to work just fine and the mods been consistent with every startup (Dolphin). Here are the few bugs Ive run into though
- In any vs match the damage counter is invisible (BP Icons, Stock, and Name still appear as the HUD)
- All in battle names for BrawlEx characters appear as crazy hand, all other cosmetics for them appear fine.
- In Stamina mode when a character's HP drops to zero they no longer re-spawn, they just lay fainted until you knock them off screen. Not a big deal with local players but against a CPU if you happen to die first on stage the CPU no longer responds, leaving the match at a stand still.
Alright so I got a chance to test out your new gct's, here are my results:
2.3 GCT (Old Air Dodge): PM Characters work fine, I can airdodge successfully and return to the CSS just fine. As for the BrawlEX characters, they can airdodge fine too but when the match concludes I get an instant crash.
2.2 GCT (No Airdodge): Everything seems to work alright with both PM and Bex characters, but randomly I do get crashes at the end of matches.
Now it's possible my file setup is just sloppy but I'll upload my core files anyhow if it can assist you Post Merge: April 08, 2015, 01:04:27 PMHere yah go: