Hey guys! My gamecube controllers suddenly stopped working with this and even Project Melee alone. The weirdest thing is that i played for 4 hours yesterday flawlessly. Just the wii controller is working. And the problem isnt on the Wii or the controllers either because every other game it works.
I've downloaded again, formated my SD card but the problem continues. I can't figure out what's happening.
So.. i tried this and my game is freezing before the match starts on every stage (just when the narrator says ''go!'').
I use homebrew/gecko and did all instructions replacing the "private" and "codes" folders but it didn't work, i'm still having that freezing issue and i noticed the project melee main intro changed back to brawl's intro (But it shows the project melee 2.6 stage expansion advice on a green text box before that).
I'm using the project melee 2.6 without stage expansion normally at the moment. And before that, i used the project melee 2.5 stage expansion flawlessly for few months.
Is there something that i'm missing? Also i have no idea what to do with MiscData[80] and MiscData[140] that came with the files =p
i'm using the homebrew version, followed the steps replacing the 'private' and 'codes' folders but the Wii was freezing with a loud noise just before the match starts. However someone up there mentioned about formating the SD card to fat32, i did this and it's working perfectly, thanks guys
Ok I did it, it has still 1,08 MB (1.134.343 bytes). Also the resolution of the pictures are decreased than normal when the stage shows on left part of the screen. I think its pretty much the same of the sc_selmap.pac file that you made, except i'm not using any file on pf/menu2 folder anymore, so i'm not using the ASF1nk Blue SSS layout.
But i'm actually testing it, and so far so good. I've played all the stages plus the alternate ones today and the game didn't frozen. Also i removed few codes (I removed all ASF1nk custom CSS, and other optional codes). This might be BBrawl's issue, and if i cant solve it, unfortunatelly i'll have to remove it on the last case. At least i dont have any issue with Exp stage pack anymore, all stages works nicely, except a little glitch like on Brinstar, and an ice stage where PKM Trainer's Pokemon appears floating in the air on T-stance at the beggining of the match hehe =)
Edit: A guy experienced freezes at SSS just after put these codes:
RSBE01 Super Smash Bros Brawl (US)
Allow Replays Longer Than Three Minutes (brkirch) 040E5DE8 60000000 04953184 60000000 04953224 60000000
Save Tags in Replays v3 [Y.S.] 0404B140 38A00000
I had these codes too, but i recently removed it, and the ASF1nk codes too. So far no freezes. But i'm not sure yet.
All I can say is make sure you ASF1nk codes. And also make sure you sss size isn't over 1.14mb I have the codes as well and they fixed my freeze issue. Then I decreased my sss size Down to 1.07mb. And right now I'm at1.08 after adding like 60 portraits.
SSS size, your talking about decreasing size of my sc_selmap.pac right? I had removed both sc_selcharacter and sc_selmap files from pf/menu2 folder already (this folder is empty now, i'm only using a common.5 pac over system folder for my portrait hacks and its size is 11.724 KB), but the game kept freezing even using the normal Brawl CSS and SSS normal layout, in other words, i'm not using any ASF1nk CSS layouts anymore. However i'm still using his custom CSS codes, because i wanted ZSS, Zelda and Pokemon on separated slots.
I was doing a little search and i found it on a help thread smashboards:
"Q: My screen freezes when I go to the Stage Select Screen. How do I fix this?
This is a common problem with Brawl+ and Balanced Brawl...there is usually a "st_080809_xxxxx.bin" file (for Balanced Brawl) or "st_exploit.bin" (for Brawl+ without Homebrew) you may have to get rid of to stop this. Alternatively, if you're trying to play Balanced Brawl or Brawl+ without Homebrew and experience lock-ups at the Stage Select screen, redownload your GCT file and try again.
If it's not because of those stage files, it may be a certain code you may have enabled."
So, just after playing quite a good amount of matches with my friend, i solved take some pics and saved a replay too. After that, i noticed some new files on my private/wii/app/rsbe/AL folder and private/wii/app/rsbe/RP folder.. i deleted both files already, but i cant remember anymore if they were just like "st_080809_xxxxx.bin", it was pretty similar though.. after that i did some tests and so far so good.. No freezes at the moment.
But i'll keep trying more, and if i experiece this cursed freeze again, i'll start to remove some codes and keep testing...
I'm having an issue. Well actually its an old issue that i thought i had solved..
The game SOMETIMES freezes with a beeeeeeeeeeeeeeeep noise at SSS.. after I play about 5-15 matches, can somebody help?
I use disable custom stages code and even removed the BootMii stage hack in my folder private\wii\app\RSBE\st.
I though the problem was caused because of Custom CSS, so i removed the sc_selcharacter and sc_selmap files, but the game still freezes..
After that i noticed some little laag issue on the CSS when I pick characters repeatedly. So i activated the Debug Pause and Frame advance codes. The laag issue at CSS it seems to be solved, but the game still freezes sometimes at SSS.
If it was a bad texture hack, the game should freezes only after i pick the stage and if the characters appears right? I don't know what to do anymore.. i thought the frame advance code had solved it because i had played with my friend about 10 matches.. damm..
Also: the next version (4.5) won't have the Alternate Stage Loader code. It causes too many problems. It will come with a codeset.txt as always, so use that if you want to add codes.
I hope the alternate stage loader code inside it works then (cross fingers*)
Sorry for ask, but can you tell me the diference from 4.5 to 4.0? I'm really enjoying the 4.0 already =D
ofc, here is the download link http://www.computerpp.comoj.com/downloads/gcttxt.zip It's a very simple and useful tool. Also In case you ever lose your Ocarina text file but still have a GCT from it, you can recover the lost codes with this.
My alternate stage loader code still shows a green screen on Gecko 1.9.1 =( However i noticed something: When i use the the .gct file that came with the stage pack expansion that i downloaded, the alternate stages actually WORKS! But the bad thing is the necessary codes for my other hacks aren't on that .cgt file.. I even tried the .GCT fusioniser to use my .gct with this one but it frozen on Gecko again..
damm, need i format my SD card? The alternate stages isn't so important though but i wonder why everytime i activate the stage loader code, The Gecko freezes.. even removing the stages and putting again.. '-'
Edit: GTC to TXT converter solved the "alternate stage loader code" issue
It works. The alternate stages can be selected now thanks to the converted .GCT file that came into the BBrawl folder. Now i can play BBrawl + the flawless exp pack + a bunch of other codes + no random freezes on CSS or SSS!
Yep, actually i'm using 1530 lines (Classic exp pack 4.0 codes, ASF1nk's custom CSS, BBrawl codes, and other optional codes) except that Alternate Stage loader code. But i'm was using Gecko 1.9.3. Now things are starting to make sense, because that code worked on the past and i was using 1.9.1. I'll try now with the older Gecko which worked before.
Edit: just tested, the "Alternate Stage loader" code makes the green screen appears on the Gecko 1.9.1 too lmao. Well i will leave as it is for a while, i'm very satisfied already since almost every code i wanted works fine now..
Later i'll try re-add the stages like you said and hopefully that should work. Thanks for the tips slayermarth.
What the.. , so maybe i'm doing something wrong then.. but what its strange is it seems thats the only code that always freezes the gecko now. Every other codes woks fine. And i tried few times already.......