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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mirage [The Project M inspired recolor tread] on: August 08, 2013, 02:50:51 PM
 here's a preview of my ness... only done the shirt and shorts atm...

also imma try my hand at zard too=P...

Edit: zard goes quickly so here's 3 versions...
whoch one do you guys like best?..
2  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Mirage [The Project M inspired recolor tread] on: August 08, 2013, 06:30:58 AM
i'm doing ness... just so you guys know...
3  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 17, 2011, 10:20:58 AM
Just pointing out that it says "stantardtoater" in the OP...
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Graphic Effects list with pictures [needs your help] on: August 28, 2009, 07:03:42 AM
no one said anything as far as i know... and i'm bored...
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Graphic Effects list with pictures [needs your help] on: August 28, 2009, 05:34:30 AM
hey i just noticed something! this thread is leet... i mean 1337=)... and its not just the fact that it's got a 1337 number of graphics=) look in the url window thingy to see what i mean=)

(sorry for useless offtopic post...)
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Do you think CPU's understand PSA? on: August 14, 2009, 04:53:19 PM
... i gave yoshi 9 jumps and made his double jump cancel after 9 frames... but discovered that if double jump backwards you get the normal height... and if you spam jump you can stand, and/or walk forwards or backwards in the air(i call this airwalking... its a new at=)...)

i played a level nine of this yoshi... after falling to his doom once he learned that he had a lot of jumps, his normal aerial jumps is like a short hop... but if he jumped back he could get up... and using the airwalking to suddenly stop in the air to punish my edgeguarding... abd aproach whith airwalking... and using his nair when i was behind him(his nair works like his down smash now...) so... i gues they actually can learn...
...
...wow... long post...
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Actions and animation names on: August 06, 2009, 02:22:49 PM
Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs*


hey, that was me=)... and it was 50, not 60...
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Actions and animation names on: August 05, 2009, 11:41:28 AM
... yo... i have a little problem whith my computer... it crashed... dont know when i'll have it back up again... so those character specific animations gonna be a little late... plus i found a lot of new animations i wish i could post... and i could someone test GuardDamage? i think it's the getting your shield hit animation but i dont know... and cant test it...
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Actions and animation names on: August 04, 2009, 05:32:45 PM
gonna do it tomorrow
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Neon's Uber Overpowered Extreme God Tier Stuff on: August 04, 2009, 05:03:49 PM
... i know how to change animations... not that it really helps much...
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Actions and animation names on: August 04, 2009, 04:50:53 PM
yeah, thats what i'm aiming at=)

alsoanimation for getting damaged while shielding seems to be GuardDamage...though i havent got around to test it yet...
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Actions and animation names on: August 04, 2009, 04:24:57 PM
ok=).. i'm gonna continue working on them though... animations for b moves are not really as easy as the others... as there i kinda much variation between some characters(like marth and yoshi... the only ones i have really tested...) so having a character specific list of those would bbe easier to understand=)
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Subaction animation names on: August 04, 2009, 03:33:01 PM
i havent tested all of this yet but it should be correct...

LIST OF ANIMATIONS


N - Neutral (Neutral B, Nair)
S - Side (SideB, Ftilt, Fsmash)
Lw - Down (DownB, Dtilt, Dsmash, Dair)
F - Forward (Fair)
B - Backward (Bair)


=Other=


stand: Wait1, Wait2, Wait3

u-taunt:ApealHi
f-taunt:ApealS
d-taunt:ApealLw

victory pose 1: Win1
victory pose 1 standby: Win1Wait
victory pose 2: Win2
victory pose 2 standby: Win2Wait
victory pose 3: Win3
victory pose 3 standby: Win3Wait
lose pose: Lose


=Movement=

preparing to jump: JumpSquat
jump forward: JumpF
jump backward: JumpB
double jump forward: JumpAerialF
double jump backward: JumpAerialB

footstool:

glide:



walljump: passivewalljump
wallcling:

enter crouch:
crouch: squat
crawl forward:
crawl backward:

walk slow: WalkSlow
walk middle: WalkMiddle
walk fast: WalkFast
walk brake: WalkBrake

initial dash: Dash
run: Run
run brake: RunBrake

turn: Turn
turn run: TurnRun
turn run brake: TurnRunBrake

=Attacks=


jab 1: Attack11
jab 2: Attack12
jab 2: Attack13

high neutral A: AttackS3Hi
middle neutral A: AttackS3S
low neutral A: AttackS3Lw

f-tilt: AttackS3 (if character has angled f-tilts(like mario): AttackS3S(middle) AttackS3Hi(up) AttackS3Lw(down)
d-tilt: AttackLw3
u-tilt: AttackHi3

Initate Fsmash: AttackS4Start
Fsmash: AttackS4 (if character has angled f-smashes(like mario): AttackS4S(middle) AttackS4Hi(up) AttackS4Lw(down)
charge Fsmash: AttackS4Hold
Initate Usmash: AttackHi4Start
Usmash: AttackHi4
charge Usmash: AttackHi4Hold
Initate Dsmash: AttackLw4Start
Dsmash: AttackLw4
charge Dsmash: AttackLw4Hold

nair: AttackAirN
fair: AttackAirF
bair: AttackAirB
uair: AttackAirHi
dair: AttackAirLw

nair landing:LandingAirN
fair landing:LandingAirF
bair landing:LandingAirB
uair landing:LandingAirHi
dair landing:LandingAirLw

dash attack: AttackDash

=Shield/Dodge=

start shield: GuardOn
shielding: Guard
stop shield: GuardOff

spot dodge: EscapeN
dodge forward: EscapeF
dodge backward: EscapeB
air dodge: EscapeAir

=Grabs/Throws=

grab

throw forward: ThrowF
throw backward: ThrowB
throw down: ThrowLw
throw up: ThrowHi

=character specific=


-YOSHI-
b: SpecialN1, SpecialN2
air b: SpecialAirN1, SpecialAirN2

side-b: SpecialSStart, SpecialSLoop, SpecialSEnd
air side-b: SpecialAirSStart, SpecialAirSLoop,SpecialAirSEnd

up-b: SpecialHi
air up-b: SpecialAirHi

down-b:SpecialLw
air down-b: SpecialAirLw
landing down-b: SpecialLwLanding

final smash: FinalStart, FinalFly, FinalTurn, FinalFireCannon, FinalEnd,   FinalBreathingFireStart, FinalBreathingFire, FinalBreathingFireEnd

i i'm continuing whith marth later tonight or tomorow...
14  Help & Tutorials / Help / Re: need help whith marth texture... on: August 04, 2009, 01:13:06 PM
...thaat was so obvious that i cant see why i diddent get it... so... thanks man... a lot...
15  Help & Tutorials / Help / Re: need help whith marth texture... on: August 04, 2009, 09:06:39 AM
yes i am using photoshop
Pages:  [1] 2