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1  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 20, 2012, 10:59:24 PM
Awesome thanks much
2  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 20, 2012, 03:23:58 PM
Ok I was able to run the script without any errors but it still looks the same. As if there's no uv mapping or something. Any suggestions?
3  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 20, 2012, 11:37:03 AM
This is what happened when I tried to apply my textures lol. I ran the script though an error did pop up. Could that be my problem or is it something worse and far more complicated? lol Whatever the problem I'm determined to learn how to do this and start making some mods.
4  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 13, 2012, 10:18:10 PM
Ok I've been messing with this these past few days trying to port diff models on skeletons and I run into am issue every now and then. After I apply the skin modifier, I select the vertices of the arm below the elbow like in the guide. Then I click the weight tool, but the larmj bone isn't appearing on the list, just the bones for the hands and sword. This usually happens when I try to bring in dissidia models. Right now I'm trying to put onion knight over toon link. When I use ff 10 or 12 models the bone shows up.
5  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 10, 2012, 02:29:47 PM
So if I make sure I have the newer version of bb, then I don't need one of the 3d max plugins?
6  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: August 06, 2012, 07:43:01 PM
I really hate to ask this but I'm a total noob.... Everything seems straight forward and I have experience with models and such from making .dats for ffxi but I can't export my mdl0 into a dae. I dled a plugin from the link you provided for my version of 3d max (9, 32bit) but when I go to export the pac the only option that comes up is to export it into a raw model file. Am I missing something?
7  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: February 16, 2012, 09:44:45 PM
I have a n00b question. I made a ton of CSP's but I don't understand how to use them. I'm using Gecko. I downloaded common5_en.pac. I went to each of the textures I wanted to change, right click, replace, uploaded my image. Saved the common5_en.pac.

So where in my SD card do I place the common5_en.pac? Or am I supposed to do something different after I save my file? I really want to use my CSP's because I have a ton of characters in my Smash Bros game and I can't remember which texture is which character.

I put the common5_en.pac in pf/system  and the sc_selcharacter_en.pac file in pf/menu2 but the csps I made still aren't showing.

Please help me out, thank you.
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