Nothing's your fault.

the haters (and then continue to laugh at them)
You've supported me and you even said it even worked for you.
I asked you if it was displaying in scientific notation. That's not a bug, so I can't really just turn it off. It's part of .NET.
It still works in game and in the viewer so don't worry about it for now. I'll look into seeing if I can display the numbers without scientific notation.
I think some people are starting to forget that Brawlbox is
not a professional program and I'm the only one coding it.
And what do you want me to show you?
Just open up the model previewer and see for yourself. Don't be lazy

Problem is, this is what shows up under X-translation every time when saving this file and then reloading in BB:
Frame 1 of 60: 0
Frame 2 of 60: -2.161725E+08
Frame 3 of 60: -8.497818E+08
Frame 59 of 60: -1.253801E+10
Frame 60 of 60: 1
X-translation is the only thing I changed here using keyframes, so everything else stays at 0. This only occured after creating another custom PAT0 file in the BRRES which works perfectly.
That's some of the strangest scientific notation I've ever seen, and it doesn't show up right in game either (it shows glitchy except for a single frame every second where it loops and flashes normal). Before saving, it calculates the numbers correctly, giving only rounded irrational values that are really in between 0 and 1 (no scientific notation).
Don't worry about turning scientific notation off, because I can understand it and if others don't know it then they should learn it.
