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1  Help & Tutorials / Help / Damage sounds help! on: June 10, 2016, 10:22:12 AM
I want to know if it is possible to edit the characters PSAs to make them do  similar sounds like in Melee
When a character was hit while at a high percent, the character would make a loud screaming sound, that and the screen ko sound, here is a video with that unused sounds.
https://www.youtube.com/watch?v=rliFHvrRwB0
2  Help & Tutorials / Help / Re: PSA doesnt work on king dedede on: December 09, 2015, 10:15:43 AM
I have the very same problem, Did it worked, super1234??
3  Help & Tutorials / Help / Re: Help with Diddy Kong side B attack on: October 26, 2015, 12:56:54 PM
:
What may be happening to cause the gooey bomb to explode is due to any hitboxes that are on the throw. Try terminating collisions when dropping the item.

It worked!! Thank you so much KingJigglypuff Cheesy
4  Help & Tutorials / Help / Help with Diddy Kong side B attack on: October 25, 2015, 12:44:41 AM
Please can someone help me? I'm trying to leave a Gooey Bomb (Sticky bomb) with Diddy's side B jump attack (when he jumps in the face and gives a slap) so i know how to generate the item but i don't know how to leave it on the foe (im using PSA 2.35) i've tried Drop Item and Throw Item but it always explodes on both me and the CPU, Please someone help me.
5  Help & Tutorials / A/A Tutorials / Re: Editing Death Cries, Ottoto, Crowd Chant, etc for PSAs. on: September 03, 2015, 01:35:27 PM
1st idea I had after reading this:
You just changed the sounds, but not the SFX IDs.
Those IDs need to be changed in PSA.
This tutorial shows how to change the "impossible" IDs, and those are the ones you cannot edit with PSA.

2nd idea after reading a few more times:
You changed the sounds and the IDs, perfect.
They are silent, that's bad.
To fix that, you'll need a code to make the character you ported to have another's soundbank.

Thanks for the ideas, the first one it's impossible because i've already tried to open this file in Project Smash Attacks 2.35 and it says "Cannot locate file data", so i could try your second idea, where can i find that code?
6  Help & Tutorials / A/A Tutorials / Re: Editing Death Cries, Ottoto, Crowd Chant, etc for PSAs. on: September 03, 2015, 12:25:38 AM
Hi i need help with this, i downloaded a PSA over Snake (Megaman) and ported it over Olimar, but the PSA uses Snake's sounds so i wanted to edit that PSA to use Olimar sounds instead, so the first sounds i replaced were Starko sound and the crowd cheering Snake! to Olimar's, ingame those sounds were silent, so i tried another thing i replaced the star ko sound with Lucas Star ko sound, it worked but no at the same time, it has Lucas star ko sound only if Lucas is in the match, but if he isn't he is silent, is there a way to fix that, please help me
7  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel- on: August 20, 2015, 03:42:51 PM
Hi i have a question, i downloaded Megaman over Snake hack, and cause i still want to keep Snake i replaced Olimar using the rel port, it worked fine, but as i expected Megaman uses Snake's sounds instead of Olimar's (obviously because the hack is mainly on Snake), so the question is that if there's a way to keep Olimar's sounds on that rel so i can replace them using Sawndz and Snake has his own sounds unchanged?
8  Help & Tutorials / Help / Re: Help! General Brawl hacks on: July 14, 2015, 07:57:36 PM
Thanks you two for answer my questions Smiley , maybe i'll stick with Riivolution and learn how to do a simple PSA edit to buff some characters (for example if an attack makes 10% of damage increase it to 15%) is there a thread or tutorial that shows how to do this?

And about the gct actually i know how to use GCTEdit the thing is that this program only decompiled 32% of my gct so there are codes that im not using and some that i use mixed in the UnkownCodes part, that's why i need all the codes listed
9  Help & Tutorials / Help / Help! General Brawl hacks on: July 13, 2015, 09:11:06 PM
Hi i want to ask about a few hacks that i've seen in the Vault

!.-The Brawl Expansion Project (the code that adds more charater slots without replacing others) only works with Gecko? if so, is there a simliar hack or code that can work on Riivolution?

2.-I never used Gecko but if that code only works with Gecko maybe i'll try using it, what are the diferences between Gecko and Riivolution? in my SD card i have brtsm and SFX replacements for Lucario and Toon Link but i think Gecko uses codes for that idk

3.--Now talking about gct codes, after many failed tries i finally managed to make them work on my Wii, but i don't remember where i downloaded the gct that i'm using and it has codes that i want to erase (for example the Giga Bowser, Wario Man and the Alloys slots) and others that i want to keep (for example independet Pokemon engine, and the Unrestricted Pause Camera), is there a post, thread or something where i can see all the codes and what they do to do a new gct?
10  Help & Tutorials / Help / Re: Stage Hack Problems on: July 13, 2015, 07:19:40 PM
Are you using Riivolution? if that's the case the only thing you have to do is rename it : STGSTADIUM_en.pac, that's it
11  Help & Tutorials / Help / Re: Help! Super Sawndz & Brawl Box!! on: March 29, 2015, 02:18:41 AM
Thank you so much!! sending the files ...
12  Help & Tutorials / Help / Help! Super Sawndz & Brawl Box!! on: March 28, 2015, 01:05:45 AM
Hi, i need help in certain things.

1.-First i wanna have Demise' sword model in KingJigglypuff's Dark Lord Ganondorf PSA, i think its only a model replacement but i don´t know how to do it xD

2.-Second i have DivineOverlord's Skull Kid v 1.5 Psa with his SFX, but i want to swap some sounds and if possible make them a little bit louder

3.-Third i want to replace the "Game over" sound with Master hand's laugh

4.-And this is a question for example i have the BGC & Dot's Vaati model over Lucas, when Vaati grabs the Smash ball he transforms and when he uses the Final smash he transfroms back again, i wanna know how to make this if it´s not complicated

And that´s all, please help
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