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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.5 - About time I updated this :P on: July 02, 2011, 03:48:07 AM
Saving the charge isn't hard.
Work with Float Variables.
If you have 3 Charges you can set the Variable to 0, 1, 2.
After some time of charging you increase the number of the Variable.
When you use the attack (not the charge) you set the Variable back to 0.

You sholud use 2 Subactions for each attack. The first one is only the charging aniation. As soon as you leave B or use the attack when charged full you'll go to the second Sub action which contains the shot.

In the Special Part you'll have to add an If therm, too.
If the attack is full charged (in my example if the Variable is set to 2) you'll directly go to the shot instead to charging. Else you'll go tocharge.

If you have any problems I can help you out.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SKULL KID-Version 1.5 - About time I updated this :P on: July 02, 2011, 02:04:19 AM
Here is some Feedback.
I nearly gave up hope but you finally updated Skull Kid.

Let's beginn with the new attacks:

Neutral B:
The Deku Nut should fire as soon as you leave B. The way it is now makes the attack nearly useless. It's slow and can't surprise the enemy.

Side B:
Same problem as Neutral B. The attack is stronger but everyone can escape or attack you while charging. Add Super Armor or make it like Samu's Neutral B: If you dodge out you'll save the power you've already collected. This would also be a good solution for Neutral B.

What have you planned for Down B?

In my oppinion Skull Kid is weak in a multiplayer match because he has a lot of slow attacks. The high range attacks like Side Tilt are too low. Simply give the Jab a little more range and do so for neutral Air, too.

You are on a pretty good way. Is it possible to make Up B not that fast. It's hard to controll it.
Up B Ground has to be changed as long as you can't leave Ground. Perhaps a Shoels would be a nice solution.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Eternal Yoshi's Character hacks - Sora released yesterday! on: June 28, 2011, 03:18:48 AM
I don't like his neutral B attack. In my oppinion it's too weak.

Why don't you make a two hit combo for the Jab? I would rather like it than the rapid attack.
A three hit combo isn't a problem, too. Simply make the third slash and add "Change Action 00" when you want to end it. It won't be infinite then and you won't ge a T-Stance.

Compared with Gray Fox he's a rather weak character.

Please don't make him going into helpless fall when he glides after jumping.

I would have changed some moves:

Neutral B Ground to Sode B Ground.
Side B Gound to Side Tilt.
Side Tilt should be a mediate strong sword slash.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Seeking Animations + PSA help for Lloyd Irving on: June 28, 2011, 02:59:25 AM
I also want to see Lloyd finished.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Eternal Yoshi's Character hacks - Sora coming before the month is over on: June 27, 2011, 01:11:01 AM
Sora is graet. Finally I can use it instead of my buggy Pit hack.

You've made one little mistake:
If you dodge forward Sora doesn't turn around, if you dodge backwards Sora turns around. Normally it's the other way round (I don't know if you intended it that way it is now but in my oppinion it's better to change it back to normal).

Great Job
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Protector of time: AEON --- Completely new (04.2011) on: April 27, 2011, 08:31:27 AM
Ok Thanks.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Protector of time: AEON --- Completely new (04.2011) on: April 27, 2011, 03:59:06 AM
I don't think it is.
Can I make it region free?
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Protector of time: AEON --- Completely new (04.2011) on: April 27, 2011, 01:52:49 AM
Thank you for the description.
PAL won't be the problem. I'll by a US SSBB soon. I have then a PAL Wii and a NTSC-U SSBB. I think it will work then.
Can Riivolution use NTSC games on a PAL Wii?
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Protector of time: AEON --- Completely new (04.2011) on: April 26, 2011, 03:01:09 PM
Can you please send me a PM including the ft_marth.rel and tell me how to use it?
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project TABUU! PSA begun, needs tweaking. WE ALSO NEED SRT0 HELP!!! on: April 26, 2011, 04:27:03 AM
I know you first will finish Tabuu's moves and then do the balancing.
If you do it: Side Tilt is too fast. It's verry hard to escape tis attack if you spam it.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Protector of time: AEON --- Completely new (04.2011) on: April 26, 2011, 03:47:11 AM
shadow can control time........ <_<
Aeon protects time. Wink
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project TABUU! PSA begun, needs tweaking. WE ALSO NEED SRT0 HELP!!! on: April 24, 2011, 11:48:50 AM
Thanks.
I also like the idea of making the two hands over Ice Climbers but in a resized version.
Size is important for me.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project TABUU! PSA begun, needs tweaking. WE ALSO NEED SRT0 HELP!!! on: April 24, 2011, 12:17:42 AM
This moveset is verry good but there are some things I have to complain about:

He is to big. if you leave him the way he is -most hitboxes only hit enemys when Tabuu's heart hits them (S Smash), it's no fun to play him. If you make the S a hitbox around the complete body people only have to spam S Smash. Neutral A is the same. It's hitbox is much to high.
I would like him better if you wouldn't make him that big. 
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: V Joe FINAL RELEASE! + New Project - A Fairly Small one on: April 22, 2011, 03:46:38 PM
I know that you don't requests so I only have a question.
When do you plan to do the Black Knight moveset which is mentioned in your first post?
I'm really waiting for this moveset Wink
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Protector of time: AEON --- Completely new (04.2011) on: April 22, 2011, 12:19:00 AM
I know there is a final glow event which effects exactly this glowing.
Unfortunately I can't find it but I'm sure there was a thread somewhere.
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