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Help & Tutorials / Help / Re: Ice Climbers, Pokemon Trainer, and Dedede questions
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on: January 03, 2010, 01:46:53 PM
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I found a list of compatibilities for transparency for all the .tga types, making me realize why the hammer's disappearance would require more than just different coloring. However, I also wanted to remove his arms, which is a 14 file, but when I made them invisible (checker boxes and what not) I got nothing. I'm going to try Magenta now, but if it doesn't work, why not? Is the compatibility selective?
EDIT: he looked quite silly with the pink!
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Help & Tutorials / Help / Re: Ice Climbers, Pokemon Trainer, and Dedede questions
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on: January 01, 2010, 09:14:38 PM
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3. You'll need to hex it off, I can do that for you, if you want.
That's nice, but if I need to do it in the future, I don't want to have to call you over and over again! The guilt, she would be tres powerful! :,-( Is Hexing hard in GIMP? Is it hard in general? You can't hex in GIMP. Only in a hex editor. Now how to I get my hands on one of those? What are some examples of hex editors?
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Help & Tutorials / Help / Re: Ice Climbers, Pokemon Trainer, and Dedede questions
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on: January 01, 2010, 01:53:21 PM
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3. You'll need to hex it off, I can do that for you, if you want.
That's nice, but if I need to do it in the future, I don't want to have to call you over and over again! The guilt, she would be tres powerful! :,-( Is Hexing hard in GIMP? Is it hard in general?
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10
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Help & Tutorials / Help / Ice Climbers, Pokemon Trainer, and Dedede questions
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on: January 01, 2010, 01:17:17 PM
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I have gone through the old pages and guides, and came up with nothing helpful, so I want to make ONE thread with all of my questions, and if they were answered already, oh well, because 36 whole pages is quite a bit to sort through. This will keep it nice and organized! Tres bien!
Question 1: As you all may know, I am trying to make Cosmo and Wanda, and the eyes are a bugger to work with. My GOAL is to get rid of all eye textures, that way the face will remind. Sure, they won't blink, but who'll really care?
The eyes are _04 files, if that means anything. I have tried making them Magenta, which was comical to look at, and I tried deleting them, but that resulted in the darndest thing, the eyes were STILL THERE! Without a single place on the SD card to get the data to make the eyes, they were still there.
For the record, I use ASH and GIMP.
Question 2: I got it to work ONCE, but I no longer have access to that SD card, so I need to fix it again. The stupid Pokemon refuse to stay en hack when they switch. The last thing I tried was removing EVERYTHING from their folders on zee SD card and putting in only 1 .pcs file each. I want them ALL shiny dammit!
Question 3:
I know this is quite the stretch, but can I remove Dedede's hammer? If so, how? I got rid of HIS eyes to make a Snorlax, but the same method didn't work on his hammer, I am sorry to say. The reason I think this is possible because I have seen the ICs lose there hammers, and speaking of which, how do you do that?
So, to keep it short,
Questions
1 - How can I get rid of the Ice Climbers' eyes?
2 - How can I have the Pokemon keep their textures when they switch? (Need .pacs)
3 - How can I remove Dedede's hammer, if it is even possible?
To repeat, I use GIMP and ASH.
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Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Portakalo's Gallery (Watermelon Bowser)
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on: December 30, 2009, 09:04:02 PM
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Smashtasm reference or complete coincidence?
Looks cool either way.
"RAWR, I AM A WATERMELON MONSTER"
Complete coincedence LOL. I'm just a guy who really loves Watermelon Yes, this is my first successful hack. My first was with DK, but I don't know how to use +1 or +2 textures so that went horribly. My second was Cosmo and Wanda, which I still need to fix, and my third was this one, which works! I'll be posting a Dedede of my own creation soon, as well as a certain fruitiful bird...
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Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Portakalo's Gallery (Newest: Rocko and O'Chunks - Super Paper Mario)
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on: December 30, 2009, 01:15:42 PM
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Monsieur Vish, I thank you a time over times a thousand for the enlightenment you had on me of the BrawlBox! It definately made my life quite easier indeed. My newest texture is up! I've seen a million and a half Dimention textures, and a Count Bleck Meta Knight, but never the other minions! It is finally time that O'Chunks joins Brawl! And what is this? A second texture in one day? MADNESS I PROCLAIM! MADNESS! UpdatesDec. 3 - First texture posted Jan. 9 - O'Chunks and Rocko Added Watermelon Bowser by Portakalo  Description: Fruity, delicious, a favorite fruit for many, Bowser finally comes in a different flavor! Make him do his Whirling Fortress for the full affect!O'Chunks by Portakalo     Description: Time to get chunky! Throw and stop on that horrible Maria with your chunkiness, or fart away if you can't handle the heat!Rocko by Portakalo    Description: He isn't a kangaroo, or a wallabee for that matter, he's a Pikachu. Rocko from the Nickelodeon classic: Rocko's Modern Life! SPUNKY!!!!
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Help & Tutorials / Texture and Portrait Tutorials / Re: How to test textures in Blender (the REAL way)
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on: September 06, 2009, 09:27:26 AM
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I downloaded Blender, and the Collada plug-in. Nowwthisis most likely quite the stupid question, buut how do I get the stupid thing to work? Every time I go to Import>Collada 1.4 etc, it says that I need to download the full version of Python. I did do things to rectify my situation, but if you could just tell me what to do from there, that would be quite nice.
Also, this notification makes me NOT see the yellow COLLADA screen.
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