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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Animaine's thread..Hebi & Taka Sasuke coming to a ssbb site near you ;) on: April 02, 2013, 11:45:33 PM
so did sasuke die or something??? sad-face Sad
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Anivernage PSA Factory: Sasuke Uchiha Moveset Release between this 2 weeks on: August 18, 2012, 08:19:57 AM
... You realise the "Corner-Dwellers" are waiting for Sasuke to be released, right?

Whoops, i misread a few of the comments, lol Tongue (story of my life i guess, #ranting)
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Anivernage PSA Factory: Sasuke Uchiha Moveset Release between this 2 weeks on: August 17, 2012, 09:38:52 AM
Ok, what's with all the hating on Sasuke? Anivernage has shown the most progress with incorporating the Sussanoo model in the moveset and people have been wanting a sasuke hack for a long time... there's already been 2 working versions of the "Best Plumber In The World" and frankly it's REALLY broken and I don't know about everyone else but I prefer a more balanced character... Although it looks like this Sasuke might be a little OP considering he will have Sussanoo and Mangeko (spelling?) modes

Anyway, people have been wanting a sasuke hack to go along with the Naruto one for a while and i for one am glad it's finally going to be given a decent shot.

Disclaimer: people are entitled to their own opinions and i hope i havn't hurt the feelings of any of the "corner-dwellers" (i know what it's like, i've been hiding in a corner waiting for this sasuke psa to happen, lol)
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Anivernage PSA Factory: Mario,Sasuke,PaperM,Bowser and Mii Previews!!! Post #437 on: August 11, 2012, 12:37:39 PM
Sasuke Sussano Beta... MUST HAVE @_@
5  Help & Tutorials / Help / Zero over King Dedede Freezes on Second Jump on: March 17, 2012, 05:18:55 PM
Hello, I downloaded a hack for zero over king dedede awhile ago from the old brawl vault (it's not in the current buggy version so don't look) and I use all the codes and stuff and I've never had a problem with it before but now it freezes whenever I do the second jump, any suggestions on how to fix this?

Here's the youtube link btw:
[Brawl Hack] Zero over King Dedede


I have the IC constant codes, no entry data, no results data, I have the .rel in the right place too but it still freezes.
6  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: September 08, 2011, 06:51:50 PM
@Tempo_: ONE!? what do you mean only ONE? I can't have two ported characters at once? I have Viewtiful Joe over Olimar, Zero over DDD, and wisp over Jigs... None have had problems till I added Tidus over Pit :/ (and it always freezes when he's in the air)... same thing with zero once I added Tidus, but the others work just fine.
7  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: September 03, 2011, 03:21:29 PM
Seriously people, Dissidia Tidus over Pit isn't working, what'd I overlook this time?
8  Help & Tutorials / Help / Dissidia Tidus over Pit port freezing (CORRECT CODES AND FORMAT)!!!!!!!!!!!!!!!! on: September 01, 2011, 06:40:02 PM
Hey, back with another .rel porting question:

So I tried .rel porting Dissidia Tidus over Pit and just about everything works as far as I can tell, except for the N-Air attack (at least I think that's the culprit)... It freezes the game.

I basically took the port of Tsuan Hitman Reborn moveset port for pit and basically replaced the moveset and textures over pit, and kept my .rel file and codes (no entry/result data, IC constants, sound bank, etc.)

Does this have to do with Pit's multiple jumps? Like I said, I only think it's the N-Air attack, all I know is that it freezes in midair conviniently right when I press N-A.

Tsuan Hitman also froze a couple times when I tested it, but it seemed random and it only happened like once or twice.

So is it something with pit? What's the issue?????
9  Help & Tutorials / Help / Re: I there a way to port hack on other char? Without rel? on: September 01, 2011, 06:37:05 PM
just wait till someone figures out how to .rel port him or try to figure it out for yourself... as of now, that's the closest thing to perfect porting as it's gonna get. :/
10  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 31, 2011, 09:10:17 PM
Hmm... OK, 2 things: 1. I meant Diddy Kong, not GW, sorry, lol. (don't think it matters too much though) 2. by offsets on the wiki do you mean the dump codes?


EDIT: never mind, I'm stupid, I figured it out XD


*******NEW PROBLEM:*******
Tried to port Dissidia Tidus PSA over Pit but N-Air freezes... I have correct IC constants, sound bank, no entry/result data for everyone, correct costumes, correct file names, properly edited .rel file am I missing something?
11  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 31, 2011, 04:17:36 PM
OK, so now I'm trying to port Viewtiful Joe over G&W... how do I edit the .rel file? I'm trying to gank the one from VJ over Yoshi but the offsets stop at 1A430, so i can't find 1C248 Tongue

what offsets do I change?

Also, I am using HxD hex editor and it has offsets by 10 and then columns with 00 01 02... etc. so is 1C248 offset 1C240 column 08?????

I would appreciate any help, I'm am legitimately confused.
12  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 30, 2011, 03:28:26 PM
- _ -

so why did they not say so explicitly before I wasted 30 minutes trying to figure out what went wrong???? :>=(
(sorry, I know it's my own fault that i didn't read carefully enough, just a little aggravated)
13  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: August 30, 2011, 03:14:02 PM
I can't get Naruto Ike moveset over Wario to work Sad

It freezes on CSS and i have all the correct codes!
14  Help & Tutorials / Help / Ike portover wario freezes... and custom css problem on: August 30, 2011, 03:04:45 PM
Problem 1:

I'm trying to clone the Ike Naruto Moveset over Wario so I can play with Dissidia Tidas as well, I'm saving Olimar for when King Boo comes out, ROB is currently Sephiroth, and DDD is Zero... Is Wario's extra costumes messing up this process? When I click wario in the CSS, it waits like 3 seconds then freezes Sad

Here are the applicable Codes
Code:
Wario has Ike IC-Constants
C2858928 00000003
2C040015 40820008
38800022 1C040038
60000000 00000000

Wario has Ike Soundbank
4A000000 80AD89E0
14000054 00000020
E0000000 80008000

Generic No Entry Data
04AD8030 00000000
04AD8034 00000000
04AD8038 00000000
04AD803C 00000000
04AD8040 00000000
04AD8044 00000000
04AD8048 00000000
04AD8050 00000000
04AD8054 00000000
04AD805C 00000000
04AD8060 00000000
04AD8064 00000000

Generic No Result Data
04AD8068 00000000
04AD806C 00000000
04AD8070 00000000
04AD8074 00000000
04AD8078 00000000
04AD807C 00000000
04AD8080 00000000
04AD8084 00000000
04AD8088 00000000
04AD808C 00000000
04AD8090 00000000
04AD8094 00000000


I have the proper Wario.rel from the generic Ike module, only I could not find the IC248 Offset so I settled for the IC240 since it contained the value I was looking for. Does this have something to do with the problem?


OK, Problem 2:

Ever since I ported Wisp over G&W I have not been able to access any CS icons that I put below the y-position that they are normally in with the absence of hacks. What's going on?????


Any help would be greatly appreciated!!!!!!!!
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Balanced or Overpowerd? on: January 30, 2011, 08:26:02 AM
Balanced, no contest, nuf' said, etc...
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