Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  [1] 2
1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Onslaught Falcon: Know and unleash the true power and genius of Falcon on: March 28, 2010, 12:25:30 AM
Haha it's fine. I just like to keep vBrawl while still having alternate characters. That way i can play online without having to switch SDs or anything.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Onslaught Falcon: Know and unleash the true power and genius of Falcon on: March 27, 2010, 01:14:03 PM
I have all the files in the right place. Could it be because I'm running him with the alternate file loader?
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Onslaught Falcon: Know and unleash the true power and genius of Falcon on: March 27, 2010, 11:57:50 AM
I had left a comment on the video, but if you haven't seen it yet ill ask here. When I do his final smash the blue falcon shows up but you can still see falcon running. is there a fix for this?
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team (03/23/10) Aeon, Sack Trainer on: March 26, 2010, 06:08:28 PM
Hmmm you guys dont release CSPs with your textures do you?
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v4 on: January 07, 2010, 12:50:36 AM
Oh and for the self damage I think he should self damage if it connects. Because It doesn't really make sense if it doesn't connect and he gets hurt.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v3 on: January 06, 2010, 02:31:16 PM
These are very unique characters. I enjoyed playing as Juggernaut. I would suggest what dahero was saying. Having a short ranged earthquake sounds like a good idea. Also instead of removing the tilt missile, why not try to make it into another move? Maybe a short dash attack? Or ganons side b without the darkness effect? For Cyclops I would suggest a large horizontal beam for a final smash. I would look into Marvel vs Capcom 2 for a moveset. And could you release the textures for them? It looks kind of funny playing as them with no texture =P


my sig gives my thread for my textures. http://forums.kc-mm.com/index.php?topic=4961.0
what your saying for me to edit sounds too much like avalanche from x-men evolution.
I don't know how to edit his tilted b move at all. and I agree. cyclops finals smash is gonna be epic.


Oh haha sorry about missing your sig. And I totally forgot about Avalanche, but it looks like juggernaut is coming along great. Hopefully you'll have some progress on Cyclops as well.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v2 on: January 04, 2010, 11:34:18 PM
These are very unique characters. I enjoyed playing as Juggernaut. I would suggest what dahero was saying. Having a short ranged earthquake sounds like a good idea. Also instead of removing the tilt missile, why not try to make it into another move? Maybe a short dash attack? Or ganons side b without the darkness effect? For Cyclops I would suggest a large horizontal beam for a final smash. I would look into Marvel vs Capcom 2 for a moveset. And could you release the textures for them? It looks kind of funny playing as them with no texture =P
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Master of the Force-Yoda! on: January 02, 2010, 02:06:44 PM
Oh haha, I was sure it wasn't there before! well anyways, hes pretty fun, his running is kinda awkward though and his sfx sound weird too.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Master of the Force-Yoda! on: January 02, 2010, 12:31:32 PM
This looks amazing! I was about to try it, until i found out there's no download -_-

But one thing I suggest was maybe changing his boomerang article with his sword? So that he can throw it and return to him. Like in any other Star Wars game. But it's just merely a suggestion. The moveset you have looks good, I really want to try it.
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: On the fly costume switcher on: December 25, 2009, 11:17:07 AM
*sigh* this conflicts with the alternate file loader. Still no alloys for me -_-
11  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pre-Hexed PAC Files - *12/24* - A whole bunch of new ones. :D on: December 25, 2009, 01:11:46 AM
Hmm there's no way to mirror C. Falcons other eye? or is texturing an eye the only thing to do.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New Project: Kakashi Hatake DL Link!!!!! on: November 17, 2009, 01:17:21 AM
may i suggest that his up b be changed to something similar as Untouch's shadow marths recovery? because the current recovery is too awkward and you end up dying if youre too low.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions) on: November 03, 2009, 09:58:44 PM
D= why cant captain interrupt rollll??????
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Super Alloys (PSA) *Download Links Fixed" on: October 08, 2009, 08:25:11 PM
what you could do is open notepad and copy/paste your current code to back it up (remember to save it first, in case something happens on your computer). then use the code I have

Codec01 mentioned which codes were necessary to work with the alloy psa's:

You will need "Giga And Company Engine V2", ”Alloys Don't Crash And Others Don't Wreck My Music V2" and "Alloy Victory Poses" code (this one is opptional).

although i'm not sure what you mean by css organizer, i've never heard of that before.


EDIT: Here are the codes I added to make it work for me:


"CSS fixes for Giga and Company V2"
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

"Giga and Company Engine V2"
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

"Alloys don't crash and Others don't wreck My Music V2"
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000



oh well the CSS orgainzer is a program that phantom wings developed to make a custom CSS. the interface is basically the actual brawl CSS and you drag and move the icons to where ever you like. but ill try these codes and see if it works
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Super Alloys (PSA) *Download Links Fixed" on: October 08, 2009, 07:52:33 PM
try referring to the link I posted previously on this thread, it might help you. the problem I had before was not having enough icons on the screen for the alloys, and not having the right extra codes needed to play as the alloys. one of the three links should also lead to that page with the right codes, and Codec01 mentioned the few extra codes you needed to play as the Alloys w/o crashing, and there's another post that tells you which folders to put it in as. There's also a youtube tutorial link that lets you know how adding codes work.

just remember that depending on how many characters you already have on your screen, you may want to use "28" (which is a blank space character box) in the correct spots to make it look nice. i'm using brawl+ codes, so I had to add 28's. here's what I did with the "Custom CSS V3" code:


0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000032
00090D0C 0515011A
0A071325 1002240E
0F140616 1F170304
0B190823 201B5D5E
5C112118 22122627
4A282828 28282828
28290000 00000000

at the bottom, 4A refers to Red Alloy, which the 28's are Blank spaces, and the 29 is the "Random Character Selection" box. And random is where the character box limit ends, so I just added 00's at the end. I'm too busy at the moment, so I didnt have time to add the Blue Alloy into this code, but all you'd need to do is remove a "28" from the bottom and add the correct code for Blue Alloy, which can be found in one of the links.

I'm not sure if that's what you were confused about though. That's pretty much all you have to do (and if you're confused, then you probably shouldnt be after watching the video and looking through the other links, and trying the Code Manager software yourself)



hmmmm kind of understand what your saying but at the same time i dont. if youve used the CSS organizer then you would know it uses a text file to determine what characters are where. so i have a modified txt file that works with the brawl+ custom CSS code. so would this code mess up my current CSS? and would  i still need:

"giga and company engine V2"
"alloys dont wreck my music"
"indy poke engine + no wreck my music V2"
"CSS fixes for giga and company V2"
"CSS fixes for samus/ZSS zelda/shiek V2"
"char ID fix 2.1"

if anyone knows what im talking about can you please tell me what codes need to be on/off? or if i need anymore codes? please and thank you



Pages:  [1] 2