I've recently made an import of the Ghostly Galaxy Bouldergiest arena over Final Destination. However, I've no clue how to import a new sky model for a Final Destination based stage. Can someone give me pointers? Or have I picked the worst stage possible?
I attempted this. Sadly to no avail. The only result I got when trying to import Ike's sword onto a Knuckles model? The sword showed up fine. But the Sphere (for when Sonic Based Models jump) was constantly present & the move on the PSA I use where Knuckles throws a boulder resulted in the Boulder being stuck to Knuckles' hands visually. Shame too. I was really hoping this'd work for what I wanted to use it for.
Replacing them in sc_selmap would replace them on the top left, with the little thumbnails showing who's playing as who. As for the in battle ones. Are they in an info_en.pac file?
I'm wondering if it's possible for me to replace Ness with a PSA that is designed for Marth. I'm aware of rel porting, though I'm not sure how to accomplish it & whether PSAs that were designed for the character being ported will work.
I've recently switched from using a PAL Disk of Brawl to an NTSC ISO. I've used a code to unlock everything, & while it worked. There's a slight problem. Music. The Challenges list all the CDs as collected. But they still appear in matches & the Sound Test hasn't being affected. Any code I could use to correct this? Or will I have to CD farm?