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1  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: September 09, 2013, 03:15:55 PM
...does the costume manager work with gecko at least?
2  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: September 02, 2013, 12:46:12 PM
you mean the editor...? Ah come on, i can't use riivolution...

dammit, you should at least warn people about that. i wasted a whole evening trying to make this work for NOTHING. Thank you very much.
3  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: September 01, 2013, 09:37:49 AM
I'm pretty sure you can increase the number of characters, but if most of the bytes are 0s and 64s, you should probably copy from the first opponent and paste onto the new one, to be safe.

ok, i downloaded the all-star editor, i used the copy tool to make all the stages like mario's and saved what i did to the file found in the common2 folder.

now... what? i have no idea of what exactly i should do. throw it in the root of my SD card?

i am a total noob to those things, so a more precise explanation would be nice... this includes my other post about fighting 3 characters at once: i have no idea of what you just said...sorry.

Post Merge: September 01, 2013, 02:49:15 PM
well, i got some help in gamefaqs, but i am stuck.

for a test run, i simply decided to make Mario the stage 1 opponent instead of MGW. I saved the changes to the default.dat that came with the download, and copypasted the common2.pac to the System folder.


Then, i proceeed to boot the game though gecko, but when the mathc begins, there is MGW again!

any ideas of what the problem might be...?
4  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: August 27, 2013, 05:37:06 PM
dammit, this forum is slow.
5  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: August 21, 2013, 07:21:46 PM
question: With the all-star editor, can i make 3 opponents fight me at once or am i stuck with 2 opponents even if 3 or 4 characters are programmed?
6  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: August 12, 2013, 02:28:33 PM
Thanks!
7  Super Smash Bros. Brawl Hacking / Programming / Re: libertyernie: Stage/Song/Costume Managers 2.1 on: August 09, 2013, 01:26:06 PM
So, let me confirm this...

that misd data editor allows me to change the pre-set all-star mode matches to whatever stage and enemy combinations i want...?

also, can i use the costume manager to, like, have Link on a green Tunic when he is on the Blue team?
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