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1  Help & Tutorials / Help / Brawlbox crash when loading MDL0 on: July 04, 2014, 02:13:22 PM
I opened a BRRES (made with CTools) and whenever I click in the ''+'' of MDL0, it crashes, poping-up this error window:



Error Code (there are some sentences in Spanish):

Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
   en BrawlLib.Wii.Models.VertexCodec.Decode(MDL0UVData* header)
   en BrawlLib.Wii.Models.AssetStorage..ctor(ModelLinker linker)
   en BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate()
   en BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
   en BrawlBox.BaseWrapper.OnExpand()
   en BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e)
   en System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
   en System.Windows.Forms.TreeView.WmNotify(Message& m)
   en System.Windows.Forms.TreeView.WndProc(Message& m)
   en BrawlBox.ResourceTree.WndProc(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18444 built by: FX451RTMGDR
    Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Versión del ensamblado: 0.67.4588.28271
    Versión Win32: 0.67.1.0
    Código base: file:///C:/Users/Moises/Documents/Moi/Mis%20Archivos/CTools%20Pack%20y%20MKW%20Hack%20Tools/Brawlbox/BrawlBox.exe
----------------------------------------
BrawlLib
    Versión del ensamblado: 0.14.4588.28267
    Versión Win32: 0.14.1.0
    Código base: file:///C:/Users/Moises/Documents/Moi/Mis%20Archivos/CTools%20Pack%20y%20MKW%20Hack%20Tools/Brawlbox/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Configuration
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.Data
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.resources
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.resources.dll
----------------------------------------
mscorlib.resources
    Versión del ensamblado: 4.0.0.0
    Versión Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.

I even tried with the latest version of Brawlbox (0.71), and the same error just pop-up.
2  Help & Tutorials / Help / Re: MarioKart Wii on: April 17, 2014, 12:03:55 PM
I understand, but it is really easier to hack MKW than SSBB. Maybe you don't want the CTGP way,so I'll teach you another method (Assuming that you use Riivolution):

http://rvlution.net/riivolution/images/2/20/MKWtemplate.xml Go to this page, right click>Save As> Save the XML file in the riivolution folder on your SD.

2. Create a folder called ''mkw''. Now put all your files you want to replace there (you see, you don't need to make any folders, just putting the files in that folder will make Riivolution to patch them in the game Smiley )

3. http://www.mariokartwii.com/f72/all-mkwii-file-names-list-69522.html Go to this page to rename your files properly according the character and the kart/bike you're going to replace (eg, if you are replacing ''Sonic Bike.SZS'' to Mario's Mach Bike, you will have to rename it ''ma_bike-mr.SZS'')

4. In Riivolution, go to the option ''MKW Replacement'', set it to ''Enable'' and play Wink

If you didn't understand, I'm very sorry, I'm not really good writing tutorials, but I did as best as I could. Sad
3  Help & Tutorials / Help / Re: MarioKart Wii on: April 17, 2014, 03:37:11 AM
This is confusing, what do you really want? How to rename SZS files to make them work on MKW or?
4  Help & Tutorials / Help / Problem with ThrowN bone on: April 16, 2014, 11:09:50 AM
Hello, I'm having a problem with the bone ThrowN (Captain Falcon). That bone causes a part of the geometry to mess up, just like in the image.

I tried to fix it by decreasing the Weight in ''Set Weight'' on the Weight Tool to 0,0; but it keeps like previously (well, a part of the geometry is fixed, but not all)

So if there's a method to make that bone to not have ANY influence with that part of the model, please let me know, Thanks.
5  Help & Tutorials / Help / Re: MarioKart Wii on: April 16, 2014, 10:31:39 AM
Hi! First, watch this video of how to install CTGP (a Mario Kart Wii mod) https://www.youtube.com/watch?v=4NxqAQBcjPI

When you have it installed, you can install your own tracks or other custom files by putting them on SD>mkw folder. This is a better method than the File Patch code one. The SZS is like a .rar file, there you have the model, collision and other things of a circuit.

Here you have a few tutorials to start hacking MKW: http://wiki.tockdom.com/wiki/Category:Tutorials

Hope it helped!
6  Help & Tutorials / Help / Re: How to extract and inject files in iso? on: April 12, 2014, 12:20:02 PM
Oops, sorry, I meant Wimms ISO Patcher, instead of Wimms SZS Tools.
7  Help & Tutorials / Help / Smooth Model faces in 3DS Max? on: April 12, 2014, 12:19:16 PM
To be neat, I want to do something like this, but with my model:
8  Help & Tutorials / Help / Re: How to extract and inject files in iso? on: April 08, 2014, 03:55:51 PM
Dolphin can extract files from the game you want by right-clicking on it in Dolphin, then click on Properties>Filesystem, and after that extract the file you want by right-clicking on it>Extract. Unafortunately, Dolphin just can extract files, but not replace them. Anyway, you can do:

-Download another SSBB ISO
-Use Wimms SZS Tools to replace the files, instead of Wiiscrubber.

Hope it helps!

PS: Are you having the ''io_seek'' error in Wiiscrubber when you open your ISO?

9  Help & Tutorials / Help / Re: Delete Bones? on: April 03, 2014, 11:44:17 AM
You can either delete them or rename them.

But doing either will make your model rig not safe for Wifi.
Thank you, worked well by renaming the bones. Anyway, I don't care for Wifi (I never find anyone on it, and besides the online feature is gonna shut down in 20th May)
10  Help & Tutorials / Help / [SOLVED] Delete Bones? on: April 03, 2014, 10:25:59 AM
OK, so there are 2 bones in my model (MouthBN and MouthN) that I want to delete. So, is there a way to delete them (or just make them unusable, so the animations matched to those bones won't work)?
11  Help & Tutorials / Help / Re: Can i have some help please? on: April 03, 2014, 10:19:12 AM
Make sure you don't have Dolphin opened.
12  Help & Tutorials / Help / Re: Transparent textures are opaque. on: March 29, 2014, 01:48:37 PM
The problem is because of the model, not the texture.
Go to the properties of the material that uses that texture and set these values accordingly.

Under "Alpha Function":
128
GreaterOrEqual
And
255
LessOrEqual

Under "Material"
ZCompareLoc: True

Also, make sure EnableBlend under "Blend Mode" is set to False.

Now go to the shader attached to that material.
Go to Stage0's properties.
Assuming you're using the Brawlbox default shader, change these values under "c TEV Alpha Env":
AlphaSelectionC: Zero
AlphaSelectionD: TextureAlpha

Use CMPR or whatever Brawlbox recommends for the texture format.
Thank you, textures are fine now! Smiley
13  Help & Tutorials / Help / [SOLVED] Transparent textures are opaque. on: March 29, 2014, 08:41:08 AM
Hello, one of my textures are transparent, but in the game is opaque (black or white). Tried importing it as CMPR and RGBA53, but no luck. Besides, in HasPalette is set to False. I made sure it has an Alpha channel in Gimp too.

Real Texture:
http://s1293.photobucket.com/user/elaaviaports/media/HACA01_a6001a4d_2_zps60003854.png.html

In the game: http://s1293.photobucket.com/user/elaaviaports/media/alpha_zps975e2862.png.html
14  Help & Tutorials / Help / Re: Texture issue on: March 23, 2014, 11:22:27 AM
I'm sorry, that is out of my knowledge. At least I helped a little though.
Don't worry, I'll try to find a possible fix. Anyway, thank you so much for your help!
15  Help & Tutorials / Help / Re: Texture issue on: March 23, 2014, 11:02:14 AM
errrr. What format are those textures?
CMPR
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