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Texture issue
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Brawling Moi
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Texture issue
«
on:
March 23, 2014, 06:46:20 AM »
I imported my model with their textures. In Brawlbox, it is fine, just as I want:
http://s1293.photobucket.com/user/elaaviaports/media/avance_zps6f12418c.png.html
But in the game, the textures are bad:
http://s1293.photobucket.com/user/elaaviaports/media/problm_zpsb8580f79.png.html
I tried checking and unchecking ''Remap materials'' when importing, but no luck. Also, almost all textures format are CI4 except 2 of them that are IA8.
Please help. Thanks.
«
Last Edit: March 23, 2014, 06:47:17 AM by Brawling Moi
»
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Rosetta-Hime
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Re: Texture issue
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Reply #1 on:
March 23, 2014, 08:35:13 AM »
Well, under the materials, if it is "HasPallette" set to false, you can either A.) make it say True for all material that use a texture that has a pallette. Or B.) make re-import the textures as CMPR.
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Brawling Moi
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Re: Texture issue
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Reply #2 on:
March 23, 2014, 10:33:04 AM »
Quote from: Rosetta-Hime on March 23, 2014, 08:35:13 AM
Well, under the materials, if it is "HasPallette" set to false, you can either A.) make it say True for all material that use a texture that has a pallette. Or B.) make re-import the textures as CMPR.
OK, I re-imported the textures as CMPR, and worked well, except the transparent textures, which are black instead of have transparency... (
http://s1293.photobucket.com/user/elaaviaports/media/transparencia_zps243c5b8a.png.html
)
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Rosetta-Hime
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Re: Texture issue
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Reply #3 on:
March 23, 2014, 10:59:37 AM »
errrr. What format are those textures?
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Brawling Moi
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Re: Texture issue
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Reply #4 on:
March 23, 2014, 11:02:14 AM »
Quote from: Rosetta-Hime on March 23, 2014, 10:59:37 AM
errrr. What format are those textures?
CMPR
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Rosetta-Hime
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Re: Texture issue
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Reply #5 on:
March 23, 2014, 11:10:00 AM »
I'm sorry, that is out of my knowledge. At least I helped a little though.
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Brawling Moi
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Re: Texture issue
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Reply #6 on:
March 23, 2014, 11:22:27 AM »
Quote from: Rosetta-Hime on March 23, 2014, 11:10:00 AM
I'm sorry, that is out of my knowledge. At least I helped a little though.
Don't worry, I'll try to find a possible fix. Anyway, thank you so much for your help!
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