Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages: [1]
1  Super Smash Bros. Brawl Hacking / Attacks and Animations / The Star Forge: Side Project - SSBU Sheik on: November 13, 2013, 02:26:35 PM
Kirby Dance Kirby Dance
This is a PSA topic about the current PSAs both ShinyMammoth, and myself, RevenantGenesis are working on outside from Pokemon Brawl. Right now were only working on Fire emblem characters but i'm sure we will work on more in the future.
Current WIPs (All animations posted are subject to change and or updates/fixes.)

SSBU Sheik Info Coming Soon


Gifs will be added soon.


Black Knight
Progress: 60%

The Black Knight has always been one of my favorite villians of the Fire Emblem series, so I only see it fitting that he gets an awesome PSA. Like Chrom, I took several animations the Black Knight does in his game and tried my best to replicate them. The Black Knight will have powerful attacks with percise hitboxes.
Previews
Wait1 (no .gif)

Up Smash
Side Special
Neutral Special Charge
Neutral Special



Chrom
Progress: 90%

Aka the cool guy lord. I have been working on this Chrom hack here and there ever since I saw that the Fire Emblem modeling thread was working on a Chrom model. Plus he has a strong possibility of making it onto the roster of SSBU seeing how popular FE Awakening was. I tried to replicate a few animations that he is seen doing on the 3DS, along with his winning animation from the 3DS as one of his taunts. When it comes to Character balancing im trying to find a happy medium between Marth and Ike.

Previews Semi Outdated
Wait1 (FE: Awakening)

Wait2
Down Taunt (FE: Awakening)
Up Taunt
Attack Dash
Side Tilt
Up Tilt
Side Special (Aether: FE: Awakening)

Side Special 2 (If Hitbox Connects)




Hector
Progress: 75%

I was pretty happy to see that Tormod made Hectors model, and once I got permission from him to make the PSA I continued animating for him. Hector is having a couple small codding problems but it shouldn't be too long before they are fixed and his progress is continued.
Previews
Wait1

Attack Dash

Up Tilt

Down Smash

Neutral Air

Forward Air

Up Air

Back Air

Side Special
Up Special

Final Smash
Alright so here's how this thing works.
1. Hector switches his Axe to his other hand, then while he spins his axe above his head it will trap all opponents caught in the spin for the rest of its duration.
2. Hector smashes the opponents caught in his axe spin to the ground and bounces them slightly above his head.
3. Hector swings his axe above his head and traps an opponent in a throw collision and places them in range for Lyn to begin her attack.
4. While Lyn teleports around the affected enemy, her body will also act as hitboxes to knock other opponents near the person trapped by the throw collision.
5. Lyn will strike opponents in range several times dealing massive damage.
6. Hector drops in and finishes anyone in range or affected by the throw collision.





Nephenee
Progress: 60%(Most animations done, and some codding)

Nephenee is turning out to be one of my favorite PSAs. Her spear is just so big it makes for interesting attacks with great range, and she has the utilization of her Shield as well, which she will use for both attacking and reflecting projectiles. She will also be able to put her Shield away, and take it back out with her Down B, which will change a couple of her attacks. In addition to being able to put her Shield away, it will break off after taking a set amount of damage. Nephenee will still be able to pull her Shield out again when this happens.
Previews
Wait1

Wait1 (No Shield)
Side Tilt

Down Tilt

Side Smash

Up Smash

Down Smash

Neutral Air

Forward Air


SpecialN
----------------------------------------------------------------------------------------------------
This attack is quite interesting. How it works is you will first press Neutral B once, activating a short stance of sorts. From there, depending on how many times you press B while the short stance animation is going, Nephenee will do different attacks. If you don't press B after activating the stance, Nephenee will return to her Wait1. Regardless if Nephenee has her Shield out or not, she will pull her shield back out after attacking. She wont pull her shield back out if you don't attack out of the short stance.
SpecialN1
SpecialN1 (No Shield)
SpecialN2

SpecialN3
(For this one I cut in the SpecialN1 so you can get the full effect.)


----------------------------------------------------------------------------------------------------
SpecialS
SpecialS (No Shield)



Roy [FE13]
Progress: 99%
Should be done soon, just some small graphic and animation adjustments.

Pointless you say? Well I disagree. I began making this Roy PSA before the game came out because of how excited I was upon seeing Roy's appearance on the Fire Emblem Awakening roster, and because of how cool his new art was. Little did I know he would just be your average run of the mill Mercenary  I see what you did there ... But that didn't stop me from working on him. This Roy is more of a collaboration Roy compiled of different attacks from several different Roys on the vault along with a few extras. I will add a detailed list of the attacks I used and which PSAs I got them from, along with all the creators of the PSAs to give proper credit. Odds are this PSA wont be released until the Awakening Roy model is released.

As for his psa, he will similar to Marth's strengths and speed in areas, while being better or worse in others. A trait he will share with Marth is his percise hitbox on the tip of his sword, but rather than having it on the tip, it will be more on the base of Roy's blade. The hitbox will have increased hitlag, deal more damage and knockback. To compliment the hitbox on Roy's inner blade, he will run faster than Marth, and have more gravity for balancing.
EDIT: Keep in mind, all these animations may look different in-game because altered with Frame Speed.

Previews
Wait1
Dash Attack
Side Tilt
Up Tilt
Good ol' Side Smash
Up Smash
Down Smash
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Neutral Special
What were gonna do is send out a few invisible hitboxes that will explode if they hit someone to replicate the attack just blowing up on you. The animation is done, I just thought that this would get the point across better.

Side Special
For Roy's Side B combo, I plan on making an all new combo, different from all the others on the vault.
Down Special
We are using the Counter from the "Brawl Style Roy Beta" where he explodes with flames when hit, but we plan on making the graphic and hitbox smaller for balancing.  




Screenshots
*Photos by solarflare4774







ouch






Pokemon we're working can be followed here.
http://forums.kc-mm.com/index.php?topic=47219.0

Future PSAs


Moveset

-Ground Attacks-
Side Smash:
A short ranged Horn Charge attack.
Down Smash:
Spyro does a spin attack with his tail.

I'm not really sure what to do for the rest of his grounded attacks.
Up Smash:
-----

Neutral A:
-----
Side Tilt:
-----
Up Tilt:
-----
Down Tilt:
-----

-Air Attacks-
Neutral Air:
Similar to Charizard's, Spyro curls up and spins forward.
Forward Air:
Spyro rams his head forward.
Up Air:
Spyro does a single flap of his wings, hurling himself upward and attacking with his back
Back Air:
Spyro attacks behind him with his tail.
Down Air - Head Bash
Spyro dives downward and smashes his horns into the ground.

-Specials-
Neutral Special - Fire Breath
(Charge Move) A two stage charge, First stage being his standard fire breath, and the second being Superflame. (Also considering taunting to change his breath, only aesthetic)
Forward Special - Horn Charge
(Hold) One of his signature attacks, Spyro Lowers his head and sprints forward. Once released Spyro will continue to sprint for for a short time before stopping. This attack can go off the edge.
Down Special - Wing Shield
(Hold) Spyro covers his body with his wings, deflecting projectiles. (Possibly will block attacks)
Up Special
Similar to MK's, Spyro flies upward and and in a slight circle, which initiate's his glide rather than special fall.

-Glide Attacks-
In addition to his regular glide attack, which will probably be a gliding Horn Charge, he will be able to use his Neutral B fire breath attack.
Pages: [1]