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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Ridley Collab Start. 02/24/2014 on: March 29, 2014, 11:43:10 PM
Would anyone agree that a Garchomp model would go well with this PSA? Because that'd be awesome IMO.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Ridley Collab Start. 02/24/2014 on: March 29, 2014, 08:05:59 PM
I just tried out the Raptor PSA you've made and I gotta say that it's pretty good for a beta. I can't wait for it to be finished! I really want to try it out! ^_^
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 20, 2014, 11:42:37 PM
I believe this kind of subject shouldn't be discussed on this thread. You probably should make those questions by pms, just to avoid problems. But I use characters one per battle, always changing, from the ones I like of course.

Sorry! Really I am. Well can't wait for the Goat, and great work on Dry Bones!
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 19, 2014, 10:50:08 PM
If you want to animate them to make they as good as brawl original characters, then yes, it's hard, though, personally, I don't find it that hard, just requires a lot of patience and a good notion of momentum to predict what probably would happen when a character is doing a certain move.
Be aware that probably the goat will end up too strong. I lost the feeling of what is a balanced character for brawl after so many changes I made. If that happens, I'll fix it after some review by those who download it.  Kirby Dance


I'm not worried about him being OP. My brawl is a mix of stuff ranging from Project M movesets to brawl minus to regular character hacks like Sephiroth. Honestly I'd like to see someone compete with Sephiroth who is the strongest character right now for me. Anyways who do you use most in fights? Currently I'm trying to decide between Wolf and Fox. Both are project M.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 18, 2014, 03:57:18 PM
No problem with that. I think it's good to answer questions because at least I can let people know I'm not dead and still doing something, and I don't really like ignoring others.  Cool By the way, sometimes you can see me online but that doesn't mean I'm around here. I usually forget this page open and goes away.

[/quote/]

I don't notice really if you are here. I just look at the thread here and there while browsing other things. Is it difficult to animate for PSA's? I think if I could I'd at the very least check it out, but I doubt I'd be great. Lol. Also, I hear balancing is the hardest part. Is it true?

Post Merge: March 18, 2014, 03:58:19 PM
Crap, I quoted myself too by accident. XD
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 17, 2014, 11:06:48 PM
I don't think so. That would make other players "blind" while the camera focus on the final smash. I don't like the time manipulation idea because it doesn't work with your allies and still, it gives the opponents time to think what to do.

I'm going to just quote this smaller thing you said for a response. XD Well, I hope my questions are not annoying or nothing, it's just cool to talk to someone that makes these awesome hacks and what not, and it's cool that you are nice about it and don't just go, "I'm busy. So wait for the release to have your answers given" So thanks. It sucks nowadays because out of me and my friends at school, I'm the only one that gives a crap about Brawl anymore. XD So if it's all right with you, I might lurk around here some more for a while. :p
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 17, 2014, 04:18:32 PM
Thanks for answering my questions. Smiley About the goat, I currently have Gray Fox on Dedede, but I'll move him to someone else. I'm pretty sure the Goat will be worth having considering you make some great stuff. Where were you at the beginning of brawl hacking? :p Also, how did you get so good at it? One more thing, I am a fan of your work and I hope you make hacks for SSB4 if possible too. XD
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 17, 2014, 01:02:22 AM
Well, if you don't mind questions... Who will the Goat replace? Ganondorf? Also, I know you'll say no, but I've got to ask. Can you... PRETTY PLEASE RELEASE THAT GRAY FOX FINAL SMASH?! I almost cried by how amazing it was. ;_; Lol you get asked that a lot I'm guessing! :p It's just something like that shouldn't just be left to waste. Also sorry if that question wasn't a good one. One last question. For now. Do you make any stages of your own? I saw this metroid level in your 2nd final smash video and it had statues or something of Ridely and others in the background. I cannot find it anywhere.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 16, 2014, 10:43:32 PM
Nice Smiley I also saw the animations you have made for Rosalina, and so far they look very promising. I never really liked Ice Climbers and have been wanting to replace them pretty much since forever.


Replace the Ice Climbers? HOW? I've tried so many things, and I've gotten one thing to work but it froze in all single player modes..

Also I forgot to ask but how will the goat creature play? I saw it in the video but it only roasted mario's head. (Lol) Also, how did you make those cut scenes of them crying around mario and the ending where mario was in that hell world? I can't say I've seen anything like that. ONE LAST QUESTION! XD Do you dislike Yoshi? You made a lot of things of him in that video.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 16, 2014, 06:48:49 PM
Koopa PSA?
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 16, 2014, 03:13:11 AM
Howdy! Just wanted to say how much I've been enjoying Dry Bones lately. He works well over Diddy Kong. :p So is this PSA done? What is your next project?
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 09, 2014, 11:26:40 AM
Awesome! It works perfectly now! Cheesy Again, great PSA!

Post Merge: March 09, 2014, 11:46:20 AM
Also, I'd like to point out that his bone throw attack can be held when it's fully charged. When he's about to throw it, push shield and you can throw the fully charged one later. :p
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 09, 2014, 10:10:59 AM
Hey I just wanted to say how much I really enjoy this PSA. It's actually a lot of fun to use! ^_^ Unfortunately, because it doesn't have a .Pac file for it's costume it freezes in adventure mode. I tried those Recolors too but those freeze. Got any ideas on a fix?
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