Replace the Ice Climbers? HOW? I've tried so many things, and I've gotten one thing to work but it froze in all single player modes..
Also I forgot to ask but how will the goat creature play? I saw it in the video but it only roasted mario's head. (Lol) Also, how did you make those cut scenes of them crying around mario and the ending where mario was in that hell world? I can't say I've seen anything like that. ONE LAST QUESTION! XD Do you dislike Yoshi? You made a lot of things of him in that video.
Well I never tried to replace them, but seems our friend Rosetta made it succesful
He probably can probably answer that better than I can.
The goat will attack mostly with his staff. The bones will move to attack in different ways, and he will use his wings in some cases. I also made some random attacks, like I did for Dry Bones, but that's a surprise for now. I wanted him to be a slow and strong moving character, but the attacks ended up faster than I expected, so I made him a tall character to compensate that. It's hard to explain but I'll be able to make a video preview before releasing it, it will be easier to understand.
Those scenes more or less appeared in my head. I changed their animations and psa coding to work like I wanted and had to control them at the same time, basically. But that camera movements can only be done with dolphin. I also had to add some extra models to their current ones, like the heart yoshi is holding. That took like 10 hours of work to make.
I had a lot more trouble than I expected, but that's usual with me. I was on vacation, so I could waste such a long time on that, and still it's giving nightmares and cancer to people, according to some viewers
Hope that's a good thing.
And don't worry about too many questions, I don't mind replying.
I don't dislike Yoshi, I still have plans for him. I thought that a character like him, who is always seen as cute and happy by everyone, would be more remarkable if I gave him some creepiness, and I got Snake's FS idea from some videos I saw on youtube.