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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Street Fighter's VEGA - PSA in progress + Need a Vertex and Texture hack on: August 12, 2010, 11:06:27 AM
I fully support this idea, Vega is Badass.

But I'm not sure if you have a Marth Vertex on the way, but I'd like to point out that a Snake Vertex of Vega has already been made, and it's pretty awesome. It's here;
http://forums.kc-mm.com/index.php?topic=12719.0

So maybe making the PSA on Snake would be a better idea? But if you do have a Marth Vertex in the works, just disregard this XD
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 13, 2010, 04:12:44 PM
So now that you've finished the Glitch free version of Palidin Mario V 0.3, are you gonna work on this one? Happy Face
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Enslaved (Moveset For Lucas) V1.0 on: June 06, 2010, 06:17:08 AM
This hack is brilliant! But the only problemn I can find is that the up-B can be used over and over, which can be used to avoid anything. Maybe you could limit it to one or two uses at a time.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 03, 2010, 03:43:11 PM
no, it's going to be this PSA's FS - you should try out paladin mario, people say they like it.

It's true, Palidin Mario is really awesome!

But at this rate, I think this one will be better! Happy Face
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 03, 2010, 03:37:55 PM
your name is disturbing beyond believe

Why Thank You! Happy Face
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 03, 2010, 03:33:27 PM
I think Rainbow Mario Sounds pretty cool.

It'd be like Sonic's. He can't use his moves. He just goes sparkly, runs a lot faster, and jumps. For his jump he should just do somersults, and maybe he could have extra or unlimited jumps?

And as you said, low damage and high knockback. That'll work.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need smashes/tilts/ and aerial ideas on: June 03, 2010, 11:41:59 AM
Personally I think the up B is great, becasue I also only play against other people.

But playing against other people, namely my brother, showed me a major flaw.

The Rock. It can be spammed to hell. Seriously. It's overpowered. I love the move, but when someone like my brother plays, it's unbareable because it's too strong.

It does decent damage and good knock-back. But it's too much knock-back an damage, maybe cut both those down. And maybe it could be quite a bit slower. Because currently you can just zoom around the stage hitting your opponent and since it's so fast it's impossible to stop you. And once you hit them, you can go back into the rock before they have a chance to stop you. So maybe make it so that you can actually hit them in the rock to break them out, because currently it really is too overpowered.

And also as I said before, you should be able to start the rock in the air and also end it by pressing a button whenever you want.


But really, I can't wait for V.02, it's gonna be amazing! Happy Face

-EDIT-
Also an idea for the Side Smash, just the same as Marios real one, except instead of a firey ball, make star dust effects appear. That would look cool and work really well.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need moveset ideas on: May 26, 2010, 03:15:49 PM
When I said that they trip, I meant they had to be like right beside him when he does it, kinda like when Wario does an uncharged fart, people trip but only if they're right beside him.

But it's up to you really, as long as it reflects I'll be happy :3


Also, I downloaded and tried out the current version. It's really fun to play as, like I really enjoyed it.

Nutural  B - It works really well, not much to change here.

Side B- The rock move is awesome, though it would be nice if you could make it so that you could cancel out of it without having to crash or wait. And also you can't use it in the air, he just does his cape animation, I think it would be a lot more useful if you could start the move in the air and continue rolling once you hit the ground. But other than that it's perfect and an aweosme move.

Up B - On the ground I think the start up time is a little too long, otherwise it's okay. In the air it's pretty much fine, except maybe it could be a little faster.

The other moves that have been changed are pretty good and none that really need to be changed, I especially like the running attack and the down smash.

I can't wait for the next version Awesome Face
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Galaxy Mario 2 - V.01 released - need moveset ideas on: May 26, 2010, 02:27:36 PM
Do you still need a suggestion for a Down B attack? If so I have an idea.

The spin mario does all throughout the Galaxy games when you shake the wiimote, I think that could be his down B.
It does very little damage when your opponent gets hit by it but it trips them up. And like in the game it can reflect projectiles.

I think it could be a good move to use for the Down B.
10  Help & Tutorials / Help / Re: fire flower wario help. on: May 18, 2010, 05:00:42 PM
how the heck does that program work??? i put in the stupid .pcs and then ran it...and nothing happened....then i renamed it to .pac and tried again and nothing....i test ran it and it freakin froze teh game.

also for some stupid reason when i use the final smash....at the end when wario transforms back he doesnt transform to the same texture....but he loses his texture and most of his body is invisible and only shows up when he is gettin hit.....

I don't know what you're doing wrong.

You take the .pcs file (it's extention HAS to be .pcs)
You Drag it into the program.
You be patiant and wait for all the *'s to finish and it will say to press any key to continue.
A new file should have appeared called <filename>.pcs.out
Change .pcs.out to .pac
That is a working .pac file.
11  Help & Tutorials / Help / Re: fire flower wario help. on: May 18, 2010, 04:16:26 PM
I've never seen that program before either. I've always exported and replaced.

I got it a looooong time ago, back in the time of Syntax Error. Before Brawl Box exsisted. It's a really usfull program.
12  Help & Tutorials / Help / Re: fire flower wario help. on: May 18, 2010, 04:04:38 PM
the DL comes in .pcs but i need .pac...i was wonderin if someone has a DL with .pac and .pcs....or if theres a converter out there that can turn .pcs into .pac so i would have both.
He says he has the .psc, and that he needs the .pac. This file makes the .pac out of the .psc.
>_>

I'm seeing some spelling differences.

Oops XD

My Bad ^_^;
13  Help & Tutorials / Help / Re: fire flower wario help. on: May 18, 2010, 04:00:42 PM
You have the .psc, but you need the .pac, right?

http://www.mediafire.com/?jeym4ym1nxj

This program is what you need to use. Drag the .psc in, and a new ".psc.out" file will come out. Rename the extension ".pac", and you have the .pac file.

I hope this helps.


.psc much?


He says he has the .psc, and that he needs the .pac. This file makes the .pac out of the .psc.
14  Help & Tutorials / Help / Re: fire flower wario help. on: May 18, 2010, 03:53:52 PM
You have the .psc, but you need the .pac, right?

http://www.mediafire.com/?jeym4ym1nxj

This program is what you need to use. Drag the .psc in, and a new ".psc.out" file will come out. Rename the extension ".pac", and you have the .pac file.

I hope this helps.
15  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures !!!! March-24 FLAMING BLUE CSS V1.5 New Icons !!!! on: May 15, 2010, 11:29:36 AM
These are the codes that don't work, because they are for US Brawl (well the ones that are needed to use the CSS properly):

Custom CSS V3 [spunit262] [18 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000002A
00010611 07091A16
21130D0C 1F0B2505
15171922 201B5D5E
5C232402 0E0F1403
0429080A 26271218
10280000 00000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
04693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000


Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Custom Random V1 [spunit262] (10 Lines)
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
00090D0C 0515011A
0A071325 1002240E
0F140616 1F170304
0B190823 201B5D5E
5C112118 22122627

CSS Fix [Phantom Wings]:
046A0C68 C2000000
0469DC18 40820030
0469DC40 2C030000
04689E88 60000000

Regular Zelda Icon (CSS) [spunit262]<----Now sheik is the only man.... or woman.
046900E8 60000000

But when I put the CSS file in, it did show up, but it didn't work completely (as I said, the bottom two rows didn't work), so I assume those codes are just to get all the extra character tos show up, the pokemon, alloys etc.

But really I'd be happy with just the standerd one, so I can't wait XD

And sadly PAL users do not havethe latest FIle Code, they have toope this one before the one that lets you use music.

I hope this info helped :3


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