I like this idea! Allows for more music per stage too! As far as Smash4 stages go, I highly recommend DSX8's stages. They look like they came straight out of the game in full quality! Pyrosphere and Kalos Elite Four for sure. There's also some ports of Windy Hill and Omega Cave Offensive that look great too! Also, when you go about making this, I highly suggest using M22K's ASL tool. The only drawback is that it doesn't work properly with Summit and Flat Zone (right now, at least) so that'd have to be manual.
So, you're working on 3.6 now? Cool! Also, did you ever figure out those character crashes, like with Squirtle, and a few others? I think it mostly has to do with the configs not being set up to replace the additional codes altering what the characters can do, but that's a challenge due to the needless secrecy of the codeset. If you need anything tested, let me know, since I know in detail how to properly add clones without them crashing, so we can pin down issues related to PM, and not just user error. Plus, I want to make Ridley have his own slot, too!
Sikura, I checked the files the other day and found that the only difference between BEX and vB is the Section [7] (in vBrawl, it's null/unused) which handles clones slots and cosmetics on the CSS. Interestingly, according to my hex editor (HxD) the vB sora_melee is identical to the PM 3.5 sora_melee, which made my head hurt for a long while... But the problem is, the call for the texture change for stamina mode must be in sora_melee since putting the BEX file in did nothing to enable it, which made my head implode on itself... Let me know what you find, since this has been annoying me.
Welp, I feel like an idiot. When you mentioned .rels for the pokemon, I realized I didn't update ANY of the modules when I updated the movesets because the build I use is a complicated convoluted mess of Project M+ updated to BEX 2.0 with stage expansion from another build with an adapted space-saving CSS... So I just started adding more stuff onto it. I'll try updating the modules, and report back.
EDIT: Had no effect, same exact results... Must have to do with the PSA working in conjunction with other codes, files, etc. I also tried replacing common3.pac, but crashed instantly on CSS... At least the pokemon don't crash, but I'd like if they didn't switch. Also, after exiting a "match" in training mode while playing as Roy (Clone) I got a crash, like the one's you've been experiencing, but this was the first time.
I was just messing around with my build using the new gct, checked if 3.5 squirtle still has issues, and he does, but it's not as bad. For one, no moves crash anymore, which is good. Second, Pokemon Trainer shows up for all three pokemon and when you die, you play as the next pokemon. Charizard's down B is the pokemon switch instead of fly/glide, and GFX for Flare Blitz (side B) is rock smash... The problem is, the three trainer pokemon were heavily modified using codes so they could function in Subspace and normal matches and have different behaviors. Now, we just need to figure out how to apply these affects using BrawlEX.
Just wondering, is there some kind of guide or program that you used for rearranging the CSS? I can't seem to find one. If there isn't, could you give me an idea of where to look in the files? I'm trying to look for the coordinates, but I can't find them.
I use hackless StackSmash (PM Launcher) with a 2gb SD card that is loaded onto an unhacked Wii U in vWii mode, and as for the CSS, I used Ondo's 3.5 CSS (saves space for better CSPs) which I made compatible with BrawlEx. I think there might be codes missing for stamina, since the files are essentially the same and have the Stamina Mode text. I think the freezes might be due to the results screen and stock icons, I make sure my clones have EVERY cosmetic they might need so there's no crashes. And so I can play Classic mode, too.
I got the 2.3 GCT, added stage expansion codes to it, then used it for my custom build that I've been preparing for BEX+PM, no crashes related to the GCT. I air dodged with Shadow, Knuckles, Roy, Young Link, and Pichu, no crashes whatsoever (can't test Mewtwo, Problems with my build crashing not gct related) I'm going to test 3.5 special features now.
EDIT: All-Star works with BrawlEX Characters! YES!!! The Stamina modes seem to be absent though... (It's where input assist is, right? with the gct, it's still input assist...) Now to test Subspace Emissary!
EDIT 2: This is probably due to Stage Expansion, not the GCT: Went into Subspace, Selected Great Maze, had less characters than I remembered, Chose Characters, loaded in save area, went to the map to go to the warp right of Tabuu, screen (excluding hud) goes black like normal, met by loud "BEEEP".
Yes, but some movesets require certain codes to function, specifically Squirtle, since he has important codes for SSE compatibility that hide Pokemon Trainer when in normal matches. Also, no All-star, Debug, or Stamina.
It looks like Goku has the same cosmetics ID as Pit, resulting in the shared image. To fix this, go into the Cosmetic Config for Goku and make sure it's unique. Then follow a tutorial on adding CSPs for BEX characters (search on KC-MM, I'm on mobile right now) to properly add cosmetics.
This build works the same way as the normal Brawlex builds work. There are a lot of Brawlex tutorials, just search "Brawl Expansion" for the main page of the mod and that should get you started.
As far as having Brawl 4 All with Project M goes, you're going to get some freezes regardless of what you do since it's designed for vanilla Brawl physics. I've messed around with it before, had the SSS crash, and many characters crash (Bomberman, Villager, Tabuu). What you can do, however, is disable the characters that crash and play with that, add some PM movesets and menus to the pack, or just play the vanilla pack. I suggest the last one, since many movesets are modified to work with the new characters, and the appeal of having PM movesets would be kind of gone. Also, if it's crashing on the CSS, just take the plain sc_selcharacter.pac and CSSRoster.dat from the pack without ANY edits, and it shouldn't crash. Make sure to have all the Brawlex files.
Also, I'm working on a Project M BrawlEx pack and it has everything PM 3.5 has (menus, CSS, etc.), just needs the codeset. If possible, I'd like to test your latest beta codeset since some 3.5 movesets require the codeset to function properly.
Yeah... sometimes I'm a little impatient and I wanted to see if I could help figure out how to get it to work. I've got plenty of other things to mess around with in the meantime, so I'll leave it to you guys if that works better. Good luck on the Project though! By the way, what's the status? Have you gotten past the black screen yet?