I don't know if anyone has pointed this out yet but Clouds Model gets all wonky when the "GAME" appears once match ends. It only happens when the game slows down for the slight few seconds. You'll notice this more when someone grabs a Slow Timer item against him. Other than that, this Project turned out great!
Can someone help me with the Hold Shield for Brawlex clone? I have Lucina as a BrawlEx clone in my build and she works perfectly fine as an individual slot. I'm trying to include her as a Alt under Marth where you hold shield to access her through his CSS slot. I'm using PyotrLuzhin's hold shield for BrawlEx clone but I can't seem to get it working.
Green: CSS Slots The CSS slots in the code are stored in byte pairs, ranging from 0x00 (mario) to 0x27 (Sonic). The first row reads 00 01 02 03, which translates to Mario, Link, Donkey Kong, and Samus. If you wanted to put a BrawlEX clone (let's say 3F) over Mario, for example, you'd replace the green 00 in the code with 0x3F.
I've actually experienced some issues as well when I used v0.77, so I still remained at 0.76b as my latest. That could be the case for you. Have you also checked the MiscData[140] in your info.pac to see if all your song names are listed in there?
Is that on Final Destination or a STGCUSTOM level? If it's on a STGCUSTOM level, then it's normal. If it's on Final Destination or any other stage you imported that stage over, then check the song list for that stage in your My Music menu. If you get a freeze, then the stage's song list is probably corrupted which will need to be fixed with the My Music Reset code.
Is there a clone tool that lets us add a R.O.B. clone? I'm trying to include the Geno mod into my roster. I've seen BrawEx mods have the Geno mod using the R.O.B. base in their games so I've been curious on how people were able to achieve that.
I've seen other custom css achieve this method, but I haven't been able to do this myself. I was wondering which file would I need to edit in the sc_selcharacter.pac to remove the dark shading when the "Ready to Fight" bar appears.
Here's the example:
I'm trying to keep my CSS screen to remain just like this, when the "Ready to Fight" bar appears.
Here's an example of Project M's CSS removing the dark effect to make it a little more clear of what I mean:
Just some things I did after I downloaded other people's stages. I felt that they lacked some series icons and origins so I made some to go for their respective stages (as well as for stages I made myself). I don't know if some of these have been made already, but I decided to share them anyway.
Series Icons ------------------ Cave Story:Touhou:RWBY (Ruby's):Gurren Lagann: Corpse Party:Capcom Vs. SNK 2:Arc Rise Fantasia:Okami: Nintendo Gamecube:
How to install: - I would assume you know your way around already. If you're not:
Just simply Right-Click any of desired Series Icon or Stage Origin you want and click on Save Image As and save it onto your desktop.
Open up your sc_selmap.pac.
Look for your MiscData[80] and expand it. There, you'll find the texture files for stage origins and series icons.
Replace the desired icon or origin your stage is going over and make sure it's formatted correctly. (l4 for Franchise Icons and lA4 for Stage Origins.
Troubleshooting: If you experience any freeze issues when replacing your files (as in for the series icons only since origins don't need to be indexed), try opening up the images you just downloaded in Photoshop (or any photo editing software) and index them. Once you've indexed your images, save them and then re-replace your files in brawlbox. It should get it to work.
Hey, it's been a while since I last updated. I've been modifying my Brawl over the summer and just recently installed Brawlex. I've also been in the making of stages at the same time. Nothing big though. Also did some clean up in this thread and made it look a bit more fancy. Click on the image in the OP for more pics.
Hey, so I just tested all the levels on the Classic expansion pack 7.0. I just noticed that Pokemon Stadium (Melee) tends to freeze upon loading. Is there a fix on that issue on 8.0?
EDIT:
So I just found out what my culprit was in the Classic Expansion Pack version 7.0. Since it's not letting me post images for some reason, I'll leave here in links:
It was a little confusing at first since Custom Stages appear as Pokemon Stadium on the My Music Menu, but since I kept referring to the Stage Selection menu, I was able to find out which Pokemon Stadium Icon was the REAL Pokemon Stadium, and not a Custom Stage on the My Music Menu. Which is supposed to be the Icon that comes right after Big Blue (see image in the link in Set 1).
But since I was able to make it easier to explain my situation, I discovered that the Main Menu was also disguising up as Melee's Pokemon Stadium, even though, it has an icon of it's own that should only appear on the My Music Menu. Since playing on the Main Menu as a stage would crash, it explains why Pokemon Stadium wasn't able to work when I selected it to Brawl on as a stage. So to summarize it: The Pokemon Stadium Icon on the Melee's Stage Selection page is what I believe to be the Main Menu, and it freezes because it doesn't actually load up Pokemon Stadium.
So anyone familiar with the Custom Stage Selection Code, wanna help me out on how to get Melee's Pokemon Stadium to work again on this code? It's the only stage that crashes because it supposedly leads to the Main Menu when trying to Brawl on it.
So I downloaded the Classic Expansion Pack 7.0 from the OP, and when I took a look at sc_selmap.pac's MiscData80, I noticed that only origins from Super Smash Bros. 64, Melee, Brawl, and Smash 4's exists.
So my question is:
If I wanted to re-add an origin into the MiscData80 again, For Example: Star Fox, would stages like Lylat Cruise and Corneria have their stage listed that they're from Star Fox? Or would it still say the stage origin is from Super Smash Bros. Brawl and Melee?
Edit:
Nevermind, I tested it myself and the it exceeds the file size limit. I already came up with an alternate solution on including origins for stages, while keeping the file size limit from exceeding. It won't look nice but it's for the best.
Alright, then. Since I already have a copy of Brawl saved on to my old laptop somewhere, I'll just copy it over and test it on Dolphin. Thanks for the info.
Anywho, thanks for the help guys! I've tested the random selection with the CSSRoster.dat and the two BrawlEx characters I included loaded perfectly.
However, I've been facing another issue for a while now. Some times when selecting Random as a character and loading a Stage, I encounter a random freeze before the match starts. Since it's Random, it only happens when that one unknown character & costume is selected, so the chances for the game to freeze are slim.
So far I've tested:
All of my characters (including Original & BrawlEx Fighters that has Cbliss applied to them through BrawlEx) along with their alternate costumes on the stage it frozed on. And everything loaded fine.
Double checked my CSSRoster.dat if proper ID's were included into both the CSS screen and Custom Random. Found nothing wrong, there.
All Cosmetics such as BP's, portraits, and stocks etc. are working fine. (Don't see why there would be a problem there since they all load fine during stock matches and 1 player modes. <_<)
The two BrawlEx characters I included in Random. They load fine since I've encountered them during a match without any issues.
If you guys encountered the same problem and was able to fix this, please let me know, unless it's just an issue that has to do with Brawlex being installed. For now, one of my Fighters just aren't being nice when selected in Random.
Have you tried running just normal Brawl? If you're able to enter the Stage Selection screen through normal Brawl, then it has to be something within your SD card. Also, if you downloaded any alternate costumes over Ike besides changing his portraits, be sure to check with that as well.
You could try editing the scale and/or position of the CSS icons to avoid overlapping in sc_selcharacter.pac -> MiscData[30] -> MenSelchrPos_TopN.mdl0 and sc_selcharacter.pac -> MiscData[30] -> MenSelchrPos_TopN.chr0 but those things can be somewhat complicated to do (make a backup if you try).
Also, CSSRoster.dat handles the functionality of both custom CSS and custom random codes so you will probably want to edit that instead.
Alright. I'll keep that in mind.
Also, I forgot to include in my previous post that my Random CSS icon isn't the very last icon on the CSS list, in which, I have a Custom Random Code that only includes original fighters that's separately active since it saves me from having any issues. But I'll mess with my CSSRoster.dat as well as deactivating the code see the outcome I get.